Enum Command

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pub enum Command<'gc, 'a, C: CustomTypes<S>, S: System<C>> {
Show 14 variants Print { style: PrintStyle, value: Option<Value<'gc, C, S>>, }, SetProperty { prop: Property, value: Value<'gc, C, S>, }, ChangeProperty { prop: Property, delta: Value<'gc, C, S>, }, ClearEffects, ClearDrawings, SetCostume, PlaySound { sound: Rc<Audio>, blocking: bool, }, PlayNotes { notes: Vec<Note>, beats: Number, blocking: bool, }, StopSounds, GotoXY { x: Number, y: Number, }, GotoEntity { target: &'a Entity<'gc, C, S>, }, PointTowardsXY { x: Number, y: Number, }, PointTowardsEntity { target: &'a Entity<'gc, C, S>, }, Forward { distance: Number, },
}
Expand description

A non-value-returning command issued from the runtime.

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Print

Output Some Value or None to perform a Snap!-style clear.

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§value: Option<Value<'gc, C, S>>
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SetProperty

Set an entity property to a specific value.

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§value: Value<'gc, C, S>
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ChangeProperty

Apply a relative change to the value of an entity property.

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§delta: Value<'gc, C, S>
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ClearEffects

Clear all graphic effects on the entity. This is equivalent to setting all the graphic effect properties to zero.

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ClearDrawings

Clear all drawings made by all sprites.

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SetCostume

Sets the costume on the entity. At this point the costume has already been assigned to Entity::costume, so this is just a hook for any custom update code that is needed for external purposes.

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PlaySound

Plays a sound, optionally with a request to block until the sound is finished playing. It is up to the receiver to actually satisfy this blocking aspect, if desired.

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§sound: Rc<Audio>
§blocking: bool
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PlayNotes

Plays zero or more notes, optionally with a request to block until the notes are finished playing. It is up to the receiver to actually satisfy this blocking aspect, if desired.

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§notes: Vec<Note>
§beats: Number
§blocking: bool
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StopSounds

Requests to stop playback of all currently-playing sounds.

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GotoXY

Moves the entity to a specific location.

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GotoEntity

Moves the current entity to the same position as the target entity.

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§target: &'a Entity<'gc, C, S>
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PointTowardsXY

Points the entity towards a specific location.

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PointTowardsEntity

Points the current entity towards a target entity.

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§target: &'a Entity<'gc, C, S>
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Forward

Move forward by a given distance. If the distance is negative, move backwards instead.

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§distance: Number

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impl<'gc, C: CustomTypes<S>, S: System<C>> Command<'gc, '_, C, S>

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pub fn feature(&self) -> Feature

Gets the Feature associated with this command.

Auto Trait Implementations§

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impl<'gc, 'a, C, S> Freeze for Command<'gc, 'a, C, S>

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impl<'gc, 'a, C, S> !RefUnwindSafe for Command<'gc, 'a, C, S>

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impl<'gc, 'a, C, S> !Send for Command<'gc, 'a, C, S>

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impl<'gc, 'a, C, S> !Sync for Command<'gc, 'a, C, S>

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impl<'gc, 'a, C, S> Unpin for Command<'gc, 'a, C, S>

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impl<'gc, 'a, C, S> !UnwindSafe for Command<'gc, 'a, C, S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,