Struct ScriptInfo

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pub struct ScriptInfo<'a> {
    pub funcs: Vec<(&'a Function, usize)>,
    pub entities: Vec<(&'a Entity, EntityScriptInfo<'a>)>,
}
Expand description

Script information in a ByteCode object.

When a project is compiled via ByteCode::compile, a contiguous stream of bytecode instructions is generated. This object maps each function (block) and script to its final bytecode location, making it possible to execute specific blocks or scripts.

In typical usage, this info is not needed, and is only used internally for generating bytecode. Its primary use would be in executing a single Process rather than an entire Project.

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§funcs: Vec<(&'a Function, usize)>§entities: Vec<(&'a Entity, EntityScriptInfo<'a>)>

Auto Trait Implementations§

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impl<'a> Freeze for ScriptInfo<'a>

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impl<'a> RefUnwindSafe for ScriptInfo<'a>

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impl<'a> !Send for ScriptInfo<'a>

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impl<'a> !Sync for ScriptInfo<'a>

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impl<'a> Unpin for ScriptInfo<'a>

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impl<'a> UnwindSafe for ScriptInfo<'a>

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