pub struct IdleAction { /* private fields */ }
Expand description

A state machine that performs an action during idle periods.

This could be used to invoke std::thread::sleep during idle periods to save CPU time.

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impl IdleAction

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pub fn new(thresh: usize, action: Box<dyn FnMut()>) -> Self

Creates a new IdleAction that triggers automatically after max_yields idle steps.

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pub fn consume<C: CustomTypes<S>, S: System<C>>( &mut self, res: &ProjectStep<'_, C, S> )

Consumes a step result and advances the state machine. If the step resulting in an idle action, this may trigger the idle action to fire and reset the state machine.

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pub fn trigger(&mut self)

Explicitly triggers the idle action and reset the state machine.

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