pub enum DisplayCommand {
RenderAsciiArt {
text: String,
font_size: u32,
fg_color: Color,
bg_color: Color,
},
DrawRectangle {
x: u32,
y: u32,
width: u32,
height: u32,
color: Color,
filled: bool,
},
DrawText {
x: u32,
y: u32,
text: String,
font_size: u32,
color: Color,
},
DrawLine {
x1: u32,
y1: u32,
x2: u32,
y2: u32,
color: Color,
width: u32,
},
DrawCircle {
x: u32,
y: u32,
radius: u32,
color: Color,
filled: bool,
},
DrawWindow {
x: u32,
y: u32,
width: u32,
height: u32,
title: String,
content: Vec<DisplayCommand>,
},
DrawButton {
x: u32,
y: u32,
width: u32,
height: u32,
label: String,
},
DrawTextBox {
x: u32,
y: u32,
width: u32,
height: u32,
text: String,
placeholder: Option<String>,
},
SetBackground {
color: Color,
},
Clear,
}Expand description
Drawing commands that can be generated by LLM and rendered by the canvas
Variants§
RenderAsciiArt
Render ASCII art as monospace text
DrawRectangle
Draw a filled or outlined rectangle
DrawText
Draw text at a position
DrawLine
Draw a line between two points
DrawCircle
Draw a filled or outlined circle
DrawWindow
Draw a window with title and content
DrawButton
Draw a button
DrawTextBox
Draw a text input box
SetBackground
Set background color
Clear
Clear the canvas
Trait Implementations§
Source§impl Clone for DisplayCommand
impl Clone for DisplayCommand
Source§impl Debug for DisplayCommand
impl Debug for DisplayCommand
Source§impl<'de> Deserialize<'de> for DisplayCommand
impl<'de> Deserialize<'de> for DisplayCommand
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for DisplayCommand
impl RefUnwindSafe for DisplayCommand
impl Send for DisplayCommand
impl Sync for DisplayCommand
impl Unpin for DisplayCommand
impl UnsafeUnpin for DisplayCommand
impl UnwindSafe for DisplayCommand
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