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RuleEngine

Struct RuleEngine 

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pub struct RuleEngine { /* private fields */ }
Expand description

High-performance rule engine

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impl RuleEngine

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pub fn new() -> Self

Create a new rule engine

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pub fn add_rule(&mut self, rule: Rule) -> Result<(), RuleError>

Add a rule

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pub fn remove_rule(&mut self, rule_id: &str) -> Option<Arc<Rule>>

Remove a rule

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pub fn get_rule(&self, rule_id: &str) -> Option<Arc<Rule>>

Get a rule by ID

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pub fn rules(&self) -> &[Arc<Rule>]

Get all rules

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pub fn rules_by_tag(&self, tag: &str) -> Vec<Arc<Rule>>

Get rules by tag

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pub fn evaluate(&mut self, context: &RuleContext) -> Vec<RuleResult>

Evaluate all rules against context

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pub fn evaluate_matching(&mut self, context: &RuleContext) -> Vec<RuleResult>

Evaluate and return only matching rules

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pub fn evaluate_first(&mut self, context: &RuleContext) -> Option<RuleResult>

Evaluate until first match

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pub fn would_match(&self, rule_id: &str, context: &RuleContext) -> bool

Check if a specific rule would match

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pub fn stats(&self) -> RuleEngineStats

Get statistics

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pub fn len(&self) -> usize

Number of rules

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pub fn is_empty(&self) -> bool

Check if empty

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pub fn clear(&mut self)

Clear all rules

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pub fn reset_execution_state(&mut self)

Reset execution state (cooldowns and rate limits)

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impl Default for RuleEngine

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fn default() -> Self

Returns the “default value” for a type. Read more

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