pub struct EntityCommands<'w, 's, 'a> { /* private fields */ }Expand description
A list of commands that will be run to modify an entity.
Implementations§
Source§impl<'w, 's, 'a> EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> EntityCommands<'w, 's, 'a>
Sourcepub fn insert(&mut self, bundle: impl Bundle) -> &mut EntityCommands<'w, 's, 'a>
pub fn insert(&mut self, bundle: impl Bundle) -> &mut EntityCommands<'w, 's, 'a>
Adds a Bundle of components to the entity.
This will overwrite any previous value(s) of the same component type.
§Panics
The command will panic when applied if the associated entity does not exist.
§Example
#[derive(Component)]
struct Health(u32);
#[derive(Component)]
struct Strength(u32);
#[derive(Component)]
struct Defense(u32);
#[derive(Bundle)]
struct CombatBundle {
health: Health,
strength: Strength,
}
fn add_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
commands
.entity(player.entity)
// You can insert individual components:
.insert(Defense(10))
// You can also insert pre-defined bundles of components:
.insert(CombatBundle {
health: Health(100),
strength: Strength(40),
})
// You can also insert tuples of components and bundles.
// This is equivalent to the calls above:
.insert((
Defense(10),
CombatBundle {
health: Health(100),
strength: Strength(40),
},
));
}Sourcepub fn remove<T>(&mut self) -> &mut EntityCommands<'w, 's, 'a>where
T: Bundle,
pub fn remove<T>(&mut self) -> &mut EntityCommands<'w, 's, 'a>where
T: Bundle,
Removes a Bundle of components from the entity.
See EntityMut::remove for more
details.
§Example
#[derive(Component)]
struct Health(u32);
#[derive(Component)]
struct Strength(u32);
#[derive(Component)]
struct Defense(u32);
#[derive(Bundle)]
struct CombatBundle {
health: Health,
strength: Strength,
}
fn remove_combat_stats_system(mut commands: Commands, player: Res<PlayerEntity>) {
commands
.entity(player.entity)
// You can remove individual components:
.remove::<Defense>()
// You can also remove pre-defined Bundles of components:
.remove::<CombatBundle>()
// You can also remove tuples of components and bundles.
// This is equivalent to the calls above:
.remove::<(Defense, CombatBundle)>();
}Sourcepub fn despawn(&mut self)
pub fn despawn(&mut self)
Despawns the entity.
See World::despawn for more details.
§Panics
The command will panic when applied if the associated entity does not exist.
§Example
fn remove_character_system(
mut commands: Commands,
character_to_remove: Res<CharacterToRemove>
)
{
commands.entity(character_to_remove.entity).despawn();
}Sourcepub fn add<C>(&mut self, command: C) -> &mut EntityCommands<'w, 's, 'a>where
C: EntityCommand,
pub fn add<C>(&mut self, command: C) -> &mut EntityCommands<'w, 's, 'a>where
C: EntityCommand,
Pushes an EntityCommand to the queue, which will get executed for the current Entity.
§Examples
commands
.spawn_empty()
// Closures with this signature implement `EntityCommand`.
.add(|id: Entity, world: &mut World| {
println!("Executed an EntityCommand for {id:?}");
});Sourcepub fn log_components(&mut self)
pub fn log_components(&mut self)
Logs the components of the entity at the info level.
§Panics
The command will panic when applied if the associated entity does not exist.
Trait Implementations§
Source§impl<'w, 's, 'a> BuildChildren for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> BuildChildren for EntityCommands<'w, 's, 'a>
Source§fn with_children(
&mut self,
spawn_children: impl FnOnce(&mut ChildBuilder<'_, '_, '_>),
) -> &mut EntityCommands<'w, 's, 'a>
fn with_children( &mut self, spawn_children: impl FnOnce(&mut ChildBuilder<'_, '_, '_>), ) -> &mut EntityCommands<'w, 's, 'a>
Creates a
ChildBuilder with the given children built in the given closureSource§fn push_children(
&mut self,
children: &[Entity],
) -> &mut EntityCommands<'w, 's, 'a>
fn push_children( &mut self, children: &[Entity], ) -> &mut EntityCommands<'w, 's, 'a>
Pushes children to the back of the builder’s children. For any entities that are
already a child of this one, this method does nothing. Read more
Source§fn insert_children(
&mut self,
index: usize,
children: &[Entity],
) -> &mut EntityCommands<'w, 's, 'a>
fn insert_children( &mut self, index: usize, children: &[Entity], ) -> &mut EntityCommands<'w, 's, 'a>
Inserts children at the given index Read more
Source§fn remove_children(
&mut self,
children: &[Entity],
) -> &mut EntityCommands<'w, 's, 'a>
fn remove_children( &mut self, children: &[Entity], ) -> &mut EntityCommands<'w, 's, 'a>
Removes the given children Read more
Source§fn add_child(&mut self, child: Entity) -> &mut EntityCommands<'w, 's, 'a>
fn add_child(&mut self, child: Entity) -> &mut EntityCommands<'w, 's, 'a>
Adds a single child Read more
Source§fn clear_children(&mut self) -> &mut EntityCommands<'w, 's, 'a>
fn clear_children(&mut self) -> &mut EntityCommands<'w, 's, 'a>
Removes all children from this entity. The
Children component will be removed if it exists, otherwise this does nothing.Source§fn replace_children(
&mut self,
children: &[Entity],
) -> &mut EntityCommands<'w, 's, 'a>
fn replace_children( &mut self, children: &[Entity], ) -> &mut EntityCommands<'w, 's, 'a>
Removes all current children from this entity, replacing them with the specified list of entities.
Source§fn set_parent(&mut self, parent: Entity) -> &mut EntityCommands<'w, 's, 'a>
fn set_parent(&mut self, parent: Entity) -> &mut EntityCommands<'w, 's, 'a>
Sets the parent of this entity.
Source§fn remove_parent(&mut self) -> &mut EntityCommands<'w, 's, 'a>
fn remove_parent(&mut self) -> &mut EntityCommands<'w, 's, 'a>
Removes the parent of this entity.
Source§impl<'w, 's, 'a> BuildChildrenTransformExt for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> BuildChildrenTransformExt for EntityCommands<'w, 's, 'a>
Source§fn remove_parent_in_place(&mut self) -> &mut EntityCommands<'w, 's, 'a>
fn remove_parent_in_place(&mut self) -> &mut EntityCommands<'w, 's, 'a>
Make this entity parentless while preserving this entity’s
GlobalTransform
by updating its Transform to be equal to its current GlobalTransform. Read moreSource§fn set_parent_in_place(
&mut self,
parent: Entity,
) -> &mut EntityCommands<'w, 's, 'a>
fn set_parent_in_place( &mut self, parent: Entity, ) -> &mut EntityCommands<'w, 's, 'a>
Change this entity’s parent while preserving this entity’s
GlobalTransform
by updating its Transform. Read moreSource§impl<'w, 's, 'a> DespawnRecursiveExt for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> DespawnRecursiveExt for EntityCommands<'w, 's, 'a>
Source§fn despawn_recursive(self)
fn despawn_recursive(self)
Despawns the provided entity and its children.
Source§fn despawn_descendants(&mut self)
fn despawn_descendants(&mut self)
Despawns all descendants of the given entity.
Auto Trait Implementations§
impl<'w, 's, 'a> Freeze for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> RefUnwindSafe for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> Send for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> Sync for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> Unpin for EntityCommands<'w, 's, 'a>
impl<'w, 's, 'a> !UnwindSafe for EntityCommands<'w, 's, 'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.