pub struct SpriteProps {
pub sprite: SpriteKind,
pub class: Option<Cow<'static, str>>,
pub style: Option<AttrValue>,
}Fields§
§sprite: SpriteKind§class: Option<Cow<'static, str>>§style: Option<AttrValue>Trait Implementations§
Source§impl PartialEq for SpriteProps
impl PartialEq for SpriteProps
Source§impl Properties for SpriteProps
impl Properties for SpriteProps
impl StructuralPartialEq for SpriteProps
Auto Trait Implementations§
impl Freeze for SpriteProps
impl RefUnwindSafe for SpriteProps
impl !Send for SpriteProps
impl !Sync for SpriteProps
impl Unpin for SpriteProps
impl UnwindSafe for SpriteProps
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.