pub struct UpdateGuildStickerBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> UpdateGuildStickerBuilder<S>
impl<S: State> UpdateGuildStickerBuilder<S>
Sourcepub fn build(self) -> UpdateGuildStickerwhere
S: IsComplete,
pub fn build(self) -> UpdateGuildStickerwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn guild_id(
self,
value: Id<GuildMarker>,
) -> UpdateGuildStickerBuilder<SetGuildId<S>>where
S::GuildId: IsUnset,
pub fn guild_id(
self,
value: Id<GuildMarker>,
) -> UpdateGuildStickerBuilder<SetGuildId<S>>where
S::GuildId: IsUnset,
Required.
Sourcepub fn sticker_id(
self,
value: Id<StickerMarker>,
) -> UpdateGuildStickerBuilder<SetStickerId<S>>where
S::StickerId: IsUnset,
pub fn sticker_id(
self,
value: Id<StickerMarker>,
) -> UpdateGuildStickerBuilder<SetStickerId<S>>where
S::StickerId: IsUnset,
Required.
Sourcepub fn body(
self,
value: UpdateGuildStickerBody,
) -> UpdateGuildStickerBuilder<SetBody<S>>where
S::Body: IsUnset,
pub fn body(
self,
value: UpdateGuildStickerBody,
) -> UpdateGuildStickerBuilder<SetBody<S>>where
S::Body: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for UpdateGuildStickerBuilder<S>
impl<S> RefUnwindSafe for UpdateGuildStickerBuilder<S>
impl<S> Send for UpdateGuildStickerBuilder<S>
impl<S> Sync for UpdateGuildStickerBuilder<S>
impl<S> Unpin for UpdateGuildStickerBuilder<S>
impl<S> UnsafeUnpin for UpdateGuildStickerBuilder<S>
impl<S> UnwindSafe for UpdateGuildStickerBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more