pub struct GuildEmojiCreateDataBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> GuildEmojiCreateDataBuilder<S>
impl<S: State> GuildEmojiCreateDataBuilder<S>
Sourcepub fn build(self) -> GuildEmojiCreateDatawhere
S: IsComplete,
pub fn build(self) -> GuildEmojiCreateDatawhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn name(self, value: String) -> GuildEmojiCreateDataBuilder<SetName<S>>where
S::Name: IsUnset,
pub fn name(self, value: String) -> GuildEmojiCreateDataBuilder<SetName<S>>where
S::Name: IsUnset,
Required.
The emoji name. 2-32 characters, alphanumeric and underscores only.
Sourcepub fn image(self, value: String) -> GuildEmojiCreateDataBuilder<SetImage<S>>where
S::Image: IsUnset,
pub fn image(self, value: String) -> GuildEmojiCreateDataBuilder<SetImage<S>>where
S::Image: IsUnset,
Required.
Base64 encoded image data.
Auto Trait Implementations§
impl<S> Freeze for GuildEmojiCreateDataBuilder<S>
impl<S> RefUnwindSafe for GuildEmojiCreateDataBuilder<S>
impl<S> Send for GuildEmojiCreateDataBuilder<S>
impl<S> Sync for GuildEmojiCreateDataBuilder<S>
impl<S> Unpin for GuildEmojiCreateDataBuilder<S>
impl<S> UnsafeUnpin for GuildEmojiCreateDataBuilder<S>
impl<S> UnwindSafe for GuildEmojiCreateDataBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more