pub struct AddRoleToGuildMemberBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> AddRoleToGuildMemberBuilder<S>
impl<S: State> AddRoleToGuildMemberBuilder<S>
Sourcepub fn build(self) -> AddRoleToGuildMemberwhere
S: IsComplete,
pub fn build(self) -> AddRoleToGuildMemberwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn guild_id(
self,
value: Id<GuildMarker>,
) -> AddRoleToGuildMemberBuilder<SetGuildId<S>>where
S::GuildId: IsUnset,
pub fn guild_id(
self,
value: Id<GuildMarker>,
) -> AddRoleToGuildMemberBuilder<SetGuildId<S>>where
S::GuildId: IsUnset,
Required.
Sourcepub fn user_id(
self,
value: Id<UserMarker>,
) -> AddRoleToGuildMemberBuilder<SetUserId<S>>where
S::UserId: IsUnset,
pub fn user_id(
self,
value: Id<UserMarker>,
) -> AddRoleToGuildMemberBuilder<SetUserId<S>>where
S::UserId: IsUnset,
Required.
Sourcepub fn role_id(
self,
value: Id<RoleMarker>,
) -> AddRoleToGuildMemberBuilder<SetRoleId<S>>where
S::RoleId: IsUnset,
pub fn role_id(
self,
value: Id<RoleMarker>,
) -> AddRoleToGuildMemberBuilder<SetRoleId<S>>where
S::RoleId: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for AddRoleToGuildMemberBuilder<S>
impl<S> RefUnwindSafe for AddRoleToGuildMemberBuilder<S>
impl<S> Send for AddRoleToGuildMemberBuilder<S>
impl<S> Sync for AddRoleToGuildMemberBuilder<S>
impl<S> Unpin for AddRoleToGuildMemberBuilder<S>
impl<S> UnsafeUnpin for AddRoleToGuildMemberBuilder<S>
impl<S> UnwindSafe for AddRoleToGuildMemberBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more