pub struct CreateGuildChannelBuilder<S: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<S: State> CreateGuildChannelBuilder<S>
impl<S: State> CreateGuildChannelBuilder<S>
Sourcepub fn build(self) -> CreateGuildChannelwhere
S: IsComplete,
pub fn build(self) -> CreateGuildChannelwhere
S: IsComplete,
Finish building and return the requested object
Sourcepub fn guild_id(
self,
value: Id<GuildMarker>,
) -> CreateGuildChannelBuilder<SetGuildId<S>>where
S::GuildId: IsUnset,
pub fn guild_id(
self,
value: Id<GuildMarker>,
) -> CreateGuildChannelBuilder<SetGuildId<S>>where
S::GuildId: IsUnset,
Required.
Sourcepub fn body(
self,
value: GuildChannelCreateRequest,
) -> CreateGuildChannelBuilder<SetBody<S>>where
S::Body: IsUnset,
pub fn body(
self,
value: GuildChannelCreateRequest,
) -> CreateGuildChannelBuilder<SetBody<S>>where
S::Body: IsUnset,
Required.
Auto Trait Implementations§
impl<S> Freeze for CreateGuildChannelBuilder<S>
impl<S> RefUnwindSafe for CreateGuildChannelBuilder<S>
impl<S> Send for CreateGuildChannelBuilder<S>
impl<S> Sync for CreateGuildChannelBuilder<S>
impl<S> Unpin for CreateGuildChannelBuilder<S>
impl<S> UnsafeUnpin for CreateGuildChannelBuilder<S>
impl<S> UnwindSafe for CreateGuildChannelBuilder<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more