Struct neovim_lib::session::Session [−][src]
pub struct Session { /* fields omitted */ }
An active Neovim session.
Methods
impl Session
[src]
impl Session
pub fn new_tcp(addr: &str) -> Result<Session>
[src]
pub fn new_tcp(addr: &str) -> Result<Session>
Connect to nvim instance via tcp
pub fn new_unix_socket<P: AsRef<Path>>(path: P) -> Result<Session>
[src]
pub fn new_unix_socket<P: AsRef<Path>>(path: P) -> Result<Session>
Connect to nvim instance via unix socket
pub fn new_child() -> Result<Session>
[src]
pub fn new_child() -> Result<Session>
Connect to a Neovim instance by spawning a new one.
pub fn new_child_path<S: AsRef<Path>>(program: S) -> Result<Session>
[src]
pub fn new_child_path<S: AsRef<Path>>(program: S) -> Result<Session>
Connect to a Neovim instance by spawning a new one
pub fn new_child_cmd(cmd: &mut Command) -> Result<Session>
[src]
pub fn new_child_cmd(cmd: &mut Command) -> Result<Session>
Connect to a Neovim instance by spawning a new one
stdin/stdout settings will be rewrited to Stdio::piped()
pub fn new_parent() -> Result<Session>
[src]
pub fn new_parent() -> Result<Session>
Connect to a Neovim instance that spawned this process over stdin/stdout.
pub fn set_timeout(&mut self, timeout: Duration)
[src]
pub fn set_timeout(&mut self, timeout: Duration)
Set call timeout
pub fn set_infinity_timeout(&mut self)
[src]
pub fn set_infinity_timeout(&mut self)
pub fn start_event_loop_handler<H>(&mut self, handler: H) where
H: Handler + Send + 'static,
[src]
pub fn start_event_loop_handler<H>(&mut self, handler: H) where
H: Handler + Send + 'static,
Start processing rpc response and notifications
pub fn start_event_loop(&mut self)
[src]
pub fn start_event_loop(&mut self)
Start processing rpc response and notifications
pub fn call(&mut self, method: &str, args: Vec<Value>) -> Result<Value, Value>
[src]
pub fn call(&mut self, method: &str, args: Vec<Value>) -> Result<Value, Value>
Sync call. Call can be made only after event loop begin processing
pub fn call_async<R: FromVal<Value>>(
&mut self,
method: &str,
args: Vec<Value>
) -> AsyncCall<R>
[src]
pub fn call_async<R: FromVal<Value>>(
&mut self,
method: &str,
args: Vec<Value>
) -> AsyncCall<R>
Create async call will be executed when only after call() function.
pub fn take_dispatch_guard(&mut self) -> JoinHandle<()>
[src]
pub fn take_dispatch_guard(&mut self) -> JoinHandle<()>
Wait dispatch thread to finish.
This can happens in case child process connection is lost for some reason.