Struct neovim_lib::session::Session [−][src]
pub struct Session { /* fields omitted */ }An active Neovim session.
Methods
impl Session[src]
impl Sessionpub fn new_tcp(addr: &str) -> Result<Session>[src]
pub fn new_tcp(addr: &str) -> Result<Session>Connect to nvim instance via tcp
pub fn new_child() -> Result<Session>[src]
pub fn new_child() -> Result<Session>Connect to a Neovim instance by spawning a new one.
pub fn new_child_path<S: AsRef<Path>>(program: S) -> Result<Session>[src]
pub fn new_child_path<S: AsRef<Path>>(program: S) -> Result<Session>Connect to a Neovim instance by spawning a new one
pub fn new_child_cmd(cmd: &mut Command) -> Result<Session>[src]
pub fn new_child_cmd(cmd: &mut Command) -> Result<Session>Connect to a Neovim instance by spawning a new one
stdin/stdout settings will be rewrited to Stdio::piped()
pub fn new_parent() -> Result<Session>[src]
pub fn new_parent() -> Result<Session>Connect to a Neovim instance that spawned this process over stdin/stdout.
pub fn set_timeout(&mut self, timeout: Duration)[src]
pub fn set_timeout(&mut self, timeout: Duration)Set call timeout
pub fn set_infinity_timeout(&mut self)[src]
pub fn set_infinity_timeout(&mut self)pub fn start_event_loop_handler<H>(&mut self, handler: H) where
H: Handler + Send + 'static, [src]
pub fn start_event_loop_handler<H>(&mut self, handler: H) where
H: Handler + Send + 'static, Start processing rpc response and notifications
pub fn start_event_loop(&mut self)[src]
pub fn start_event_loop(&mut self)Start processing rpc response and notifications
pub fn call(&mut self, method: &str, args: Vec<Value>) -> Result<Value, Value>[src]
pub fn call(&mut self, method: &str, args: Vec<Value>) -> Result<Value, Value>Sync call. Call can be made only after event loop begin processing
pub fn call_async<R: FromVal<Value>>(
&mut self,
method: &str,
args: Vec<Value>
) -> AsyncCall<R>[src]
pub fn call_async<R: FromVal<Value>>(
&mut self,
method: &str,
args: Vec<Value>
) -> AsyncCall<R>Create async call will be executed when only after call() function.
pub fn take_dispatch_guard(&mut self) -> JoinHandle<()>[src]
pub fn take_dispatch_guard(&mut self) -> JoinHandle<()>Wait dispatch thread to finish.
This can happens in case child process connection is lost for some reason.