Struct ShardLayoutV1

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pub struct ShardLayoutV1 {
    pub boundary_accounts: Vec<AccountId>,
    pub shards_split_map: Option<Vec<Vec<ShardId>>>,
    pub to_parent_shard_map: Option<Vec<ShardId>>,
    pub version: u32,
}
Expand description

ShardLayoutV1

JSON schema
{
 "type": "object",
 "required": [
   "boundary_accounts",
   "version"
 ],
 "properties": {
   "boundary_accounts": {
     "description": "The boundary accounts are the accounts on boundaries between shards.\n Each shard contains a range of accounts from one boundary account to\n another - or the smallest or largest account possible. The total\n number of shards is equal to the number of boundary accounts plus 1.",
     "type": "array",
     "items": {
       "$ref": "#/components/schemas/AccountId"
     }
   },
   "shards_split_map": {
     "description": "Maps shards from the last shard layout to shards that it splits to in this shard layout,\n Useful for constructing states for the shards.\n None for the genesis shard layout",
     "type": [
       "array",
       "null"
     ],
     "items": {
       "type": "array",
       "items": {
         "$ref": "#/components/schemas/ShardId"
       }
     }
   },
   "to_parent_shard_map": {
     "description": "Maps shard in this shard layout to their parent shard\n Since shard_ids always range from 0 to num_shards - 1, we use vec instead of a hashmap",
     "type": [
       "array",
       "null"
     ],
     "items": {
       "$ref": "#/components/schemas/ShardId"
     }
   },
   "version": {
     "description": "Version of the shard layout, this is useful for uniquely identify the shard layout",
     "type": "integer",
     "format": "uint32",
     "minimum": 0.0
   }
 }
}

Fields§

§boundary_accounts: Vec<AccountId>

The boundary accounts are the accounts on boundaries between shards. Each shard contains a range of accounts from one boundary account to another - or the smallest or largest account possible. The total number of shards is equal to the number of boundary accounts plus 1.

§shards_split_map: Option<Vec<Vec<ShardId>>>

Maps shards from the last shard layout to shards that it splits to in this shard layout, Useful for constructing states for the shards. None for the genesis shard layout

§to_parent_shard_map: Option<Vec<ShardId>>

Maps shard in this shard layout to their parent shard Since shard_ids always range from 0 to num_shards - 1, we use vec instead of a hashmap

§version: u32

Version of the shard layout, this is useful for uniquely identify the shard layout

Trait Implementations§

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impl Clone for ShardLayoutV1

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fn clone(&self) -> ShardLayoutV1

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShardLayoutV1

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ShardLayoutV1

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fn deserialize<__D>( __deserializer: __D, ) -> Result<ShardLayoutV1, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<&ShardLayoutV1> for ShardLayoutV1

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fn from(value: &ShardLayoutV1) -> ShardLayoutV1

Converts to this type from the input type.
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impl From<ShardLayoutV1> for ShardLayout

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fn from(value: ShardLayoutV1) -> ShardLayout

Converts to this type from the input type.
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impl Serialize for ShardLayoutV1

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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