pub struct SpeedQXDisplay { /* private fields */ }Expand description
Manages live CLI progress display for the SpeedQX binary.
Implementations§
Source§impl SpeedQXDisplay
impl SpeedQXDisplay
pub fn new(use_ascii: bool, use_colors: bool, json_mode: bool) -> Self
Sourcepub fn print_header(&self)
pub fn print_header(&self)
Print the SpeedQX header banner.
Sourcepub fn create_spinner(&self, step: u32, total: u32, msg: &str) -> ProgressBar
pub fn create_spinner(&self, step: u32, total: u32, msg: &str) -> ProgressBar
Create an indicatif spinner for a phase step.
Sourcepub fn create_progress_bar(
&self,
step: u32,
total: u32,
msg: &str,
) -> ProgressBar
pub fn create_progress_bar( &self, step: u32, total: u32, msg: &str, ) -> ProgressBar
Create an indicatif progress bar for download/upload phases.
Sourcepub fn finish_step(&self, step: u32, total: u32, msg: &str)
pub fn finish_step(&self, step: u32, total: u32, msg: &str)
Print a persistent completion line for a finished step.
Auto Trait Implementations§
impl Freeze for SpeedQXDisplay
impl RefUnwindSafe for SpeedQXDisplay
impl Send for SpeedQXDisplay
impl Sync for SpeedQXDisplay
impl Unpin for SpeedQXDisplay
impl UnsafeUnpin for SpeedQXDisplay
impl UnwindSafe for SpeedQXDisplay
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Source§impl<T> BorrowMut<T> for Twhere
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otherwise. Read moreSource§impl<D> OwoColorize for D
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Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to magenta
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Change the foreground color to cyan
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
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Change the foreground color to bright green
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Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
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Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
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Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
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Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
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Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
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Set the background color at runtime. Only use if you do not know what color to use at
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&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.