Struct ncryptf::handlebars::BlockContext  
source · pub struct BlockContext<'reg> { /* private fields */ }Expand description
A data structure holds contextual data for current block scope.
Implementations§
source§impl<'reg> BlockContext<'reg>
 
impl<'reg> BlockContext<'reg>
sourcepub fn new() -> BlockContext<'reg>
 
pub fn new() -> BlockContext<'reg>
create a new BlockContext with default data
sourcepub fn set_local_var(&mut self, name: &str, value: Value)
 
pub fn set_local_var(&mut self, name: &str, value: Value)
set a local variable into current scope
sourcepub fn get_local_var(&self, name: &str) -> Option<&Value>
 
pub fn get_local_var(&self, name: &str) -> Option<&Value>
get a local variable from current scope
sourcepub fn base_path(&self) -> &Vec<String>
 
pub fn base_path(&self) -> &Vec<String>
borrow a reference to current scope’s base path all paths inside this block will be relative to this path
sourcepub fn base_path_mut(&mut self) -> &mut Vec<String>
 
pub fn base_path_mut(&mut self) -> &mut Vec<String>
borrow a mutable reference to the base path
sourcepub fn base_value(&self) -> Option<&Value>
 
pub fn base_value(&self) -> Option<&Value>
borrow the base value
sourcepub fn set_base_value(&mut self, value: Value)
 
pub fn set_base_value(&mut self, value: Value)
set the base value
sourcepub fn get_block_param(
    &self,
    block_param_name: &str
) -> Option<&BlockParamHolder>
 
pub fn get_block_param( &self, block_param_name: &str ) -> Option<&BlockParamHolder>
Get a block parameter from this block. Block parameters needed to be supported by the block helper. The typical syntax for block parameter is:
{{#myblock param1 as |block_param1|}}
   ...
{{/myblock}}
sourcepub fn set_block_params(&mut self, block_params: BlockParams<'reg>)
 
pub fn set_block_params(&mut self, block_params: BlockParams<'reg>)
Set a block parameter into this block.
Trait Implementations§
source§impl<'reg> Clone for BlockContext<'reg>
 
impl<'reg> Clone for BlockContext<'reg>
source§fn clone(&self) -> BlockContext<'reg>
 
fn clone(&self) -> BlockContext<'reg>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl<'reg> Debug for BlockContext<'reg>
 
impl<'reg> Debug for BlockContext<'reg>
source§impl<'reg> Default for BlockContext<'reg>
 
impl<'reg> Default for BlockContext<'reg>
source§fn default() -> BlockContext<'reg>
 
fn default() -> BlockContext<'reg>
Auto Trait Implementations§
impl<'reg> RefUnwindSafe for BlockContext<'reg>
impl<'reg> Send for BlockContext<'reg>
impl<'reg> Sync for BlockContext<'reg>
impl<'reg> Unpin for BlockContext<'reg>
impl<'reg> UnwindSafe for BlockContext<'reg>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Instrument for T
 
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoCollection<T> for T
 
impl<T> IntoCollection<T> for T
§fn into_collection<A>(self) -> SmallVec<A>where
    A: Array<Item = T>,
 
fn into_collection<A>(self) -> SmallVec<A>where
    A: Array<Item = T>,
self into a collection.fn mapped<U, F, A>(self, f: F) -> SmallVec<A>where
    F: FnMut(T) -> U,
    A: Array<Item = U>,
§impl<T> Paint for Twhere
    T: ?Sized,
 
impl<T> Paint for Twhere
    T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
 
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();§fn bright_black(&self) -> Painted<&T>
 
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
 
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
 
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
 
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
 
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
 
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
 
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
 
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
 
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();§fn on_primary(&self) -> Painted<&T>
 
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
 
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
 
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
 
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
 
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
 
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
 
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
 
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
 
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
 
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
 
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute] value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();§fn rapid_blink(&self) -> Painted<&T>
 
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
 
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi [Quirk] value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();§fn whenever(&self, value: Condition) -> Painted<&T>
 
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition] value
applies. Replaces any previous condition.
See the crate level docs for more details.
Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);