Struct ncollide_testbed2d::Testbed
[−]
[src]
pub struct Testbed<N: Real> { /* fields omitted */ }
pub struct Testbed<N: Real> { /* fields omitted */ }
impl<N: Real + ToPrimitive> Testbed<N>
[src]fn new() -> Testbed<N>
fn graphics(&self) -> GraphicsManagerHandle<N>
fn set_color(&mut self, uid: usize, color: Point3<f32>)
fn is_open(&self) -> bool
fn take_snapshot(&mut self, path: &str)
fn stop_recording(&mut self)
fn step<T>(&mut self, world: &mut CollisionWorld2<N, T>) -> bool
fn update<T>(&mut self, world: &mut CollisionWorld2<N, T>)
fn set_background_color(&mut self, color: Point3<f32>)
fn render<T>(&mut self, world: &mut CollisionWorld2<N, T>)