1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
use std::rc::Rc;
use std::cell::RefCell;
use num::ToPrimitive;
use sfml::graphics::{RenderWindow, RenderTarget};
use sfml::window::{ContextSettings, VideoMode};
use sfml::window::window_style;
use sfml::window::event::Event;
use sfml::window::{Key, MouseButton};
use sfml::graphics::Color;
use sfml::system::Vector2i;

use alga::general::Real;
use alga::linear::ProjectiveTransformation;
use na::{self, Point2, Point3, Translation2};
use ncollide::world::{CollisionWorld2, CollisionGroups};
use ncollide::shape::Plane2;
use camera::Camera;
// use fps::Fps;
use graphics_manager::{GraphicsManager, GraphicsManagerHandle};
use draw_helper;

#[cfg(feature = "recording")]
use mpeg_encoder::Encoder;
#[cfg(feature = "recording")]
use std::path::Path;

#[derive(PartialEq, Eq, Debug)]
enum RunMode {
    Run,
    Stop,
    Step
}

pub struct Testbed<N: Real> {
    window:     RenderWindow,
    graphics:   GraphicsManagerHandle<N>,
    running:    RunMode,
    background: Color,

    draw_colls:     bool,
    camera:         Camera,
    // font:           Font,
    // fps:            Fps<'static>,
    grabbed_object: Option<usize>,
    grab_anchor:    Point2<N>,

    #[cfg(feature = "recording")]
    recorder: Option<Encoder>,
    #[cfg(not(feature = "recording"))]
    recorder: Option<()>
}

impl<N: Real + ToPrimitive> Testbed<N> {
    pub fn new() -> Testbed<N> {
        let mode = VideoMode::new_init(800, 600, 32);
        let ctxt = ContextSettings::default();
        // ctxt.antialiasing(3);

        let mut window =
            match RenderWindow::new(mode, "ncollide 2d testbed", window_style::CLOSE, &ctxt) {
                Some(rwindow) => rwindow,
                None          => panic!("Error on creating the sfml window.")
            };

        window.set_framerate_limit(60);

        // let fnt_mem = include_bytes!("Inconsolata.otf");
        // let fnt     = Font::new_from_memory(fnt_mem).unwrap();
        let camera  = Camera::new(&window);

        Testbed {
            window:     window,
            graphics:   Rc::new(RefCell::new(GraphicsManager::new())),
            running:    RunMode::Run,
            recorder:   None,
            background: Color::black(),

            draw_colls:     false,
            camera:         camera,
            // font:           fnt,
            // fps:            Fps::new(&fnt),
            grabbed_object: None,
            grab_anchor:    na::origin()
        }
    }

    pub fn graphics(&self) -> GraphicsManagerHandle<N> {
        self.graphics.clone()
    }

    pub fn set_color(&mut self, uid: usize, color: Point3<f32>) {
        self.graphics.borrow_mut().set_color(uid, color);
    }

    pub fn is_open(&self) -> bool {
        self.window.is_open()
    }

    pub fn take_snapshot(&mut self, path: &str) {
        let capture = self.window.capture().unwrap();
        capture.save_to_file(path);
    }

    #[cfg(feature = "recording")]
    pub fn start_recording<P: AsRef<Path>>(&mut self, path: P) {
        let sz = self.window.get_size();

        self.recorder = Some(Encoder::new(path, sz.x as usize, sz.y as usize));
    }

    pub fn stop_recording(&mut self) {
        self.recorder = None;
    }

    pub fn step<T>(&mut self, world: &mut CollisionWorld2<N, T>) -> bool {
        self.graphics.borrow_mut().update(world);

        while self.window.is_open() {
            self.update(world);
            self.render(world);

            if self.running != RunMode::Stop {
                if self.running == RunMode::Step {
                    self.running = RunMode::Stop;
                }

                return true
            }
        }

        return false
    }

    pub fn update<T>(&mut self, world: &mut CollisionWorld2<N, T>) {
        self.process_events(world);

        // self.fps.reset();
        // self.fps.register_delta();
        world.update();
    }

    pub fn set_background_color(&mut self, color: Point3<f32>) {
        self.background = Color::new_rgb(
            (color.x * 255.0) as u8,
            (color.y * 255.0) as u8,
            (color.z * 255.0) as u8);
    }

    pub fn render<T>(&mut self, world: &mut CollisionWorld2<N, T>) {
        self.window.clear(&self.background);
        // self.fps.draw_registered(&mut self.window);
        self.graphics.borrow_mut().draw(world, &mut self.window, &self.camera);
        self.camera.activate_scene(&mut self.window);

        self.draw_collisions(world);

        self.camera.activate_ui(&mut self.window);

        self.window.display();

        self.record_frame_if_enabled();

    }

    #[cfg(feature = "recording")]
    fn record_frame_if_enabled(&mut self) {
        if let Some(ref mut recorder) = self.recorder {
            let sz      = self.window.get_size();
            let capture = self.window.capture().unwrap();
            let memory  = capture.get_memory();
            recorder.encode_rgba(sz.x as usize, sz.y as usize, memory, false);
        }
    }

    #[cfg(not(feature = "recording"))]
    fn record_frame_if_enabled(&self) {
        // Do nothing.
    }

    fn process_events<T>(&mut self, world: &mut CollisionWorld2<N, T>) {
        loop {
            match self.window.poll_event() {
                Event::KeyPressed{code, ..}              => self.process_key_press(code),
                Event::MouseButtonPressed{button, x, y}  => self.process_mouse_press(world, button, x, y),
                Event::MouseButtonReleased{button, x, y} => self.process_mouse_release(button, x, y),
                Event::MouseMoved{x, y} => self.process_mouse_moved(world, x, y),
                Event::Closed           => self.window.close(),
                Event::NoEvent          => break,
                e                       => self.camera.handle_event(&e)
            }
        }
    }

    fn process_key_press(&mut self, code: Key) {
        match code {
            Key::Escape => self.window.close(),
            Key::Space  => self.draw_colls = !self.draw_colls,
            Key::S      => self.running = RunMode::Step,
            Key::T      => {
                if self.running == RunMode::Stop {
                    self.running = RunMode::Run;
                }
                else {
                    self.running = RunMode::Stop;
                }
            },
            _ => { }
        }
    }

    fn process_mouse_press<T>(&mut self, world: &CollisionWorld2<N, T>, button: MouseButton, x: i32, y: i32) {
        match button {
            MouseButton::Left => {
                let mapped_coords = self.camera.map_pixel_to_coords(Vector2i::new(x, y));
                let mapped_point = Point2::new(mapped_coords.x as f64, mapped_coords.y as f64);

                // FIXME: use the collision groups to filter out sensors.
                let all_groups = &CollisionGroups::new();
                // We give the priority to contacts-enabled objects.
                let mut grabbed_solid = false; // The grabbed is not a sensor.

                for object in world.interferences_with_point(&na::convert(mapped_point), all_groups) {
                    // Planes are infinite so it is more ergonomic to prevent them from being
                    // grabbed.
                    if !object.shape.is_shape::<Plane2<N>>() {
                        if object.query_type.is_contacts_query() || !grabbed_solid {
                            self.grab_anchor = object.position.inverse_transform_point(&na::convert(mapped_point));
                            self.grabbed_object = Some(object.uid);
                            grabbed_solid = object.query_type.is_contacts_query();
                        }
                    }
                }

                if let Some(uid) = self.grabbed_object {
                    for node in self.graphics.borrow_mut().scene_node(uid).unwrap().iter_mut() {
                        node.select()
                    }
                }
            },
            _ => {
                self.camera.handle_event(&Event::MouseButtonPressed { button: button, x: x, y: y })
            }
        }
    }

    fn process_mouse_release(&mut self, button: MouseButton, x: i32, y: i32) {
        match button {
            MouseButton::Left => {
                if let Some(uid) = self.grabbed_object {
                    for node in self.graphics.borrow_mut().scene_node(uid).unwrap().iter_mut() {
                        node.unselect()
                    }
                }

                self.grabbed_object = None;
            },
            _ => {
                self.camera.handle_event(&Event::MouseButtonReleased { button: button, x: x, y: y })
            }
        }
    }

    fn process_mouse_moved<T>(&mut self, world: &mut CollisionWorld2<N, T>, x: i32, y: i32) {
        let mapped_coords = self.camera.map_pixel_to_coords(Vector2i::new(x, y));
        let mapped_point = Point2::new(mapped_coords.x as f64, mapped_coords.y as f64);

        if let Some(uid) = self.grabbed_object {
            let mut new_pos = na::one();

            if let Some(obj) = world.collision_object(uid) {
                let anchor = obj.position * self.grab_anchor;
                let new_pt: Point2<N> = na::convert(mapped_point);

                let t = Translation2::from_vector(new_pt - anchor);
                new_pos = t * obj.position;
            }

            world.deferred_set_position(uid, new_pos);
        }
        else {
            self.camera.handle_event(&Event::MouseMoved {x: x, y: y})
        }
    }

    fn draw_collisions<T>(&mut self, world: &mut CollisionWorld2<N, T>) {
        if self.draw_colls {
            draw_helper::draw_colls(&mut self.window, world);
        }
    }
}