Struct ncollide3d::broad_phase::BroadPhasePairFilters [−][src]
pub struct BroadPhasePairFilters<N: Real, T> { /* fields omitted */ }
Filters deciding whether a proximity is to be further investigated by the narrow phase or not.
All filters have have to return true
in order to allow a proximity to be further handled.
Methods
impl<N: Real, T> BroadPhasePairFilters<N, T>
[src]
impl<N: Real, T> BroadPhasePairFilters<N, T>
pub fn new() -> BroadPhasePairFilters<N, T>
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pub fn new() -> BroadPhasePairFilters<N, T>
Creates a new set of collision filters.
pub fn register_collision_filter(
&mut self,
name: &str,
callback: Box<BroadPhasePairFilter<N, T>>
)
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pub fn register_collision_filter(
&mut self,
name: &str,
callback: Box<BroadPhasePairFilter<N, T>>
)
Registers a collision filter.
pub fn unregister_collision_filter(&mut self, name: &str) -> bool
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pub fn unregister_collision_filter(&mut self, name: &str) -> bool
Unregisters a collision filter.
Returns true
if the filter was found.
pub fn is_pair_valid(
&self,
b1: &CollisionObject<N, T>,
b2: &CollisionObject<N, T>
) -> bool
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pub fn is_pair_valid(
&self,
b1: &CollisionObject<N, T>,
b2: &CollisionObject<N, T>
) -> bool
Tells if the collision between b1
and b2
is to be handled by the narrow-phase.
Auto Trait Implementations
impl<N, T> Send for BroadPhasePairFilters<N, T>
impl<N, T> Send for BroadPhasePairFilters<N, T>
impl<N, T> Sync for BroadPhasePairFilters<N, T>
impl<N, T> Sync for BroadPhasePairFilters<N, T>