Struct ncollide3d::shape::Triangle[][src]

pub struct Triangle<N: Real> { /* fields omitted */ }

A triangle shape.

Methods

impl<N: Real> Triangle<N>
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Creates a triangle from three points.

Creates the reference to a triangle from the reference to an array of three points.

The fist point of this triangle.

The second point of this triangle.

The third point of this triangle.

Reference to an array containing the three vertices of this triangle.

The normal of this triangle assuming it is oriented ccw.

The normal points such that it is collinear to AB × AC (where × denotes the cross product).

A vector normal of this triangle.

The vector points such that it is collinear to AB × AC (where × denotes the cross product).

Trait Implementations

impl<N: Real> HasBoundingVolume<N, AABB<N>> for Triangle<N>
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The bounding volume of self transformed by m.

impl<N: Real> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N>
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The bounding volume of self transformed by m.

impl<N: Real> PointQuery<N> for Triangle<N>
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Projects a point on self transformed by m.

Projects a point on the boundary of self transformed by m and retuns the id of the feature the point was projected on. Read more

Computes the minimal distance between a point and self transformed by m.

Tests if the given point is inside of self transformed by m.

impl<N: Real> PointQueryWithLocation<N> for Triangle<N>
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Additional shape-specific projection information Read more

Projects a point on self transformed by m.

impl<N: Real> RayCast<N> for Triangle<N>
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Computes the time of impact, and normal between this transformed shape and a ray.

Computes the time of impact between this transform shape and a ray.

Computes time of impact, normal, and texture coordinates (uv) between this transformed shape and a ray. Read more

Tests whether a ray intersects this transformed shape.

impl<N: Real> Shape<N> for Triangle<N>
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The AABB of self.

The bounding sphere of self.

The RayCast implementation of self.

The PointQuery implementation of self.

The support mapping of self if applicable.

Whether self uses a supportmapping-based representation.

The convex polyhedron representation of self if applicable.

Whether self uses a conve polyhedron representation.

The transform of a specific subshape. Read more

The composite shape representation of self if applicable.

Whether self uses a composite shape-based representation.

impl<N: PartialEq + Real> PartialEq for Triangle<N>
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This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl<N: Debug + Real> Debug for Triangle<N>
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Formats the value using the given formatter. Read more

impl<N: Clone + Real> Clone for Triangle<N>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<N: Real> SupportMap<N> for Triangle<N>
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Evaluates the support function of the object. Read more

Same as self.support_point except that dir is normalized.

impl<N: Real> ConvexPolyhedron<N> for Triangle<N>
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Gets the specified vertex in the shape local-space.

Get the specified edge's vertices (in the shape local-space) and the vertices' identifiers.

Fill face with the geometric description of the specified face, in the shape's local-space.

Get the normal cone of the specified feature, in the shape's local-space.

Retrieve the face (in world-space) with a normal that maximizes the scalar product with dir.

Retrieve the feature (in world-space) which normal cone contains dir.

Retrieve the identifier of the feature which normal cone contains dir.

impl<N: Real> ToTriMesh<N> for Triangle<N>
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Builds a triangle mesh from this shape. Read more

Auto Trait Implementations

impl<N> Send for Triangle<N>

impl<N> Sync for Triangle<N>