Trait ncollide::narrow_phase::ProximityHandler
[−]
[src]
pub trait ProximityHandler<P, M, T> where
P: Point, { fn handle_proximity(
&mut self,
co1: &CollisionObject<P, M, T>,
co2: &CollisionObject<P, M, T>,
prev_status: Proximity,
new_status: Proximity
); }
A signal handler for proximity detection.
Required Methods
fn handle_proximity(
&mut self,
co1: &CollisionObject<P, M, T>,
co2: &CollisionObject<P, M, T>,
prev_status: Proximity,
new_status: Proximity
)
&mut self,
co1: &CollisionObject<P, M, T>,
co2: &CollisionObject<P, M, T>,
prev_status: Proximity,
new_status: Proximity
)
Activate an action for when two objects start or stop to be close to each other.