pub struct Bindings {
pub vertex_buffers: Vec<DeviceBufferPtr>,
pub index_buffer: Option<DeviceBufferPtr>,
pub vertex_images: Vec<TexturePtr>,
pub pixel_images: Vec<TexturePtr>,
}
Fields§
§vertex_buffers: Vec<DeviceBufferPtr>
§index_buffer: Option<DeviceBufferPtr>
§vertex_images: Vec<TexturePtr>
§pixel_images: Vec<TexturePtr>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Bindings
impl !RefUnwindSafe for Bindings
impl !Send for Bindings
impl !Sync for Bindings
impl Unpin for Bindings
impl !UnwindSafe for Bindings
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more