pub enum ResourceType {
DeviceBuffer,
Texture,
RenderTarget,
Shader,
Pipeline,
FrameBuffer,
}
Variants§
Auto Trait Implementations§
impl Freeze for ResourceType
impl RefUnwindSafe for ResourceType
impl Send for ResourceType
impl Sync for ResourceType
impl Unpin for ResourceType
impl UnwindSafe for ResourceType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more