Struct nc_renderer::common::ShaderDesc[][src]

pub struct ShaderDesc {
    pub vertex_shader: String,
    pub pixel_shader: String,
    pub vertex_attributes: Vec<Vec<String>>,
    pub vertex_uniforms: Vec<String>,
    pub vertex_surfaces: Vec<String>,
    pub pixel_uniforms: Vec<String>,
    pub pixel_surfaces: Vec<String>,
}
Expand description

ShaderDesc

Fields

vertex_shader: Stringpixel_shader: Stringvertex_attributes: Vec<Vec<String>>vertex_uniforms: Vec<String>vertex_surfaces: Vec<String>pixel_uniforms: Vec<String>pixel_surfaces: Vec<String>

Trait Implementations

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Performs the conversion.