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SessionState

Struct SessionState 

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pub struct SessionState { /* private fields */ }

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impl SessionState

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pub fn new(requested_id: Option<SessionId>) -> Self

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pub fn new_with_history( requested_id: Option<SessionId>, events: Vec<AgentEvent>, created_at: Option<u64>, updated_at: Option<u64>, ) -> Self

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pub fn start(&mut self)

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pub fn id(&self) -> &SessionId

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pub fn title(&self) -> Option<&str>

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pub fn set_title(&mut self, title: Option<String>)

Set an explicit session title (provisional user-derived or model-named).

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pub fn events(&self) -> &[AgentEvent]

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pub fn created_at(&self) -> u64

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pub fn updated_at(&self) -> u64

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pub fn set_updated_at(&mut self, ts: u64)

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pub fn started(&self) -> bool

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pub fn runtime(&self) -> Option<&SessionRuntime>

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pub fn set_runtime( &mut self, runtime: SessionRuntime, event_rx: UnboundedReceiver<AgentEvent>, )

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pub fn next_turn_id(&mut self) -> String

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pub fn push_event(&mut self, event: AgentEvent)

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pub fn replace_events(&mut self, events: Vec<AgentEvent>)

Replace the entire event log (used after compaction so reloads stay small).

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pub fn truncate_events_to_user_turns(&mut self, keep_user_turns: usize)

Drop events from the (keep_user_turns + 1)-th UserTaskSubmitted onward.

Used when rewinding the live session after the UI edits a past user message.

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pub fn update_title_from_events(&mut self)

Derive a title from events only when none is set yet.

Keeps provisional / model-assigned titles stable across mid-turn updates and end-of-turn snapshots.

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pub fn force_update_title_from_events(&mut self)

Force re-derive from events (e.g. after rewind).

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pub fn snapshot( &self, project_dir: &Path, session_store: &SessionStore, event_bus: &EventBus, goal: Option<SessionGoal>, ) -> Result<SessionSnapshot>

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pub async fn snapshot_async( &self, project_dir: &Path, session_store: &SessionStore, event_bus: &EventBus, goal: Option<SessionGoal>, ) -> Result<SessionSnapshot>

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