pub struct Button {
pub handle: ControlHandle,
}Expand description
A push button is a rectangle containing an application-defined text label.
Use ImageButton if you need to have a button that ONLY contains an icon or a bitmap.
Button is not behind any features.
Builder parameters:
parent: Required. The button parent container.text: The button text.size: The button size.position: The button position.enabled: If the button can be used by the user. It also has a grayed out look if disabled.flags: A combination of the ButtonFlags values.ex_flags: A combination of win32 window extended flags. Unlikeflags, ex_flags must be used straight from winapifont: The font used for the button textbitmap: A bitmap to display next to the button text. If this value is set, icon is ignored.icon: An icon to display next to the button textfocus: The control receive focus after being created
Control events:
OnButtonClick: When the button is clicked once by the userOnButtonDoubleClick: When the button is clicked twice rapidly by the userMousePress(_): Generic mouse press events on the buttonOnMouseMove: Generic mouse mouse eventOnMouseWheel: Generic mouse wheel event
use native_windows_gui2 as nwg;
fn build_button(button: &mut nwg::Button, window: &nwg::Window, font: &nwg::Font) {
nwg::Button::builder()
.text("Hello")
.flags(nwg::ButtonFlags::VISIBLE)
.font(Some(font))
.parent(window)
.build(button);
}Fields§
§handle: ControlHandleImplementations§
Source§impl Button
impl Button
Sourcepub fn builder<'a>() -> ButtonBuilder<'a>
pub fn builder<'a>() -> ButtonBuilder<'a>
Examples found in repository?
88 fn build_partial<W: Into<nwg::ControlHandle>>(
89 data: &mut SubmitForm,
90 parent: Option<W>,
91 ) -> Result<(), nwg::NwgError> {
92 let parent = parent.unwrap().into();
93
94 nwg::TextInput::builder()
95 .text(&data.form_data)
96 .parent(&parent)
97 .build(&mut data.value)?;
98
99 nwg::Button::builder()
100 .text("Save")
101 .parent(&parent)
102 .build(&mut data.sumbit_button)?;
103
104 nwg::GridLayout::builder()
105 .child(0, 0, &data.value)
106 .child(0, 1, &data.sumbit_button)
107 .parent(&parent)
108 .build(&data.layout)?;
109
110 Ok(())
111 }More examples
24 fn add_message(&self) {
25 let title = self.message_title.text();
26 let content = self.message_content.text();
27
28 let mut new_button = Default::default();
29 nwg::Button::builder()
30 .text(&title)
31 .parent(&self.window)
32 .build(&mut new_button)
33 .expect("Failed to build button");
34
35 let mut buttons = self.buttons.borrow_mut();
36 let mut handlers = self.handlers.borrow_mut();
37
38 let blen = buttons.len() as u32;
39 let (x, y) = (blen % 6, blen / 6);
40 self.layout.add_child(x, y + 1, &new_button);
41
42 // You can share controls handle with events handlers
43 let new_button_handle = new_button.handle;
44 let handler = nwg::bind_event_handler(
45 &new_button.handle,
46 &self.window.handle,
47 move |evt, _evt_data, handle| match evt {
48 nwg::Event::OnButtonClick => {
49 if handle == new_button_handle {
50 nwg::simple_message(&title, &content);
51 }
52 }
53 _ => {}
54 },
55 );
56
57 buttons.push(new_button);
58 handlers.push(handler);
59 }
60
61 fn exit(&self) {
62 let handlers = self.handlers.borrow();
63 for handler in handlers.iter() {
64 nwg::unbind_event_handler(&handler);
65 }
66
67 nwg::stop_thread_dispatch();
68 }
69}
70
71//
72// ALL of this stuff is handled by native-windows-derive
73//
74mod message_bank_ui {
75 use super::*;
76 use native_windows_gui2 as nwg;
77 use std::cell::RefCell;
78 use std::ops::Deref;
79 use std::rc::Rc;
80
81 pub struct MessageBankUi {
82 inner: Rc<MessageBank>,
83 default_handler: RefCell<Vec<nwg::EventHandler>>,
84 }
85
86 impl nwg::NativeUi<MessageBankUi> for MessageBank {
87 fn build_ui(mut data: MessageBank) -> Result<MessageBankUi, nwg::NwgError> {
88 use nwg::Event as E;
89
90 // Controls
91 nwg::Window::builder()
92 .flags(nwg::WindowFlags::MAIN_WINDOW | nwg::WindowFlags::VISIBLE)
93 .size((400, 300))
94 .position((800, 300))
95 .title("My message bank")
96 .build(&mut data.window)?;
97
98 nwg::TextInput::builder()
99 .text("Hello World!")
100 .focus(true)
101 .parent(&data.window)
102 .build(&mut data.message_content)?;
103
104 nwg::Button::builder()
105 .text("Save")
106 .parent(&data.window)
107 .build(&mut data.add_message_btn)?;
108
109 nwg::TextInput::builder()
110 .text("Title")
111 .parent(&data.window)
112 .build(&mut data.message_title)?;
113
114 // Wrap-up
115 let ui = MessageBankUi {
116 inner: Rc::new(data),
117 default_handler: Default::default(),
118 };
119
120 // Events
121 let window_handles = [&ui.window.handle];
122
123 for handle in window_handles.iter() {
124 let evt_ui = Rc::downgrade(&ui.inner);
125 let handle_events = move |evt, _evt_data, handle| {
126 if let Some(evt_ui) = evt_ui.upgrade() {
127 match evt {
128 E::OnButtonClick => {
129 if &handle == &evt_ui.add_message_btn {
130 MessageBank::add_message(&evt_ui);
131 }
132 }
133 E::OnWindowClose => {
134 if &handle == &evt_ui.window {
135 MessageBank::exit(&evt_ui);
136 }
137 }
138 _ => {}
139 }
140 }
141 };
142
143 ui.default_handler
144 .borrow_mut()
145 .push(nwg::full_bind_event_handler(handle, handle_events));
146 }
147
148 // Layout
149 nwg::GridLayout::builder()
150 .parent(&ui.window)
151 .max_row(Some(6))
152 .child(0, 0, &ui.add_message_btn)
153 .child_item(nwg::GridLayoutItem::new(&ui.message_title, 1, 0, 2, 1))
154 .child_item(nwg::GridLayoutItem::new(&ui.message_content, 3, 0, 3, 1))
155 .build(&ui.layout)?;
156
157 return Ok(ui);
158 }51 fn build_ui(mut data: BasicApp) -> Result<BasicAppUi, nwg::NwgError> {
52 use nwg::Event as E;
53
54 // Controls
55 nwg::Window::builder()
56 .flags(nwg::WindowFlags::WINDOW | nwg::WindowFlags::VISIBLE)
57 .size((300, 135))
58 .position((300, 300))
59 .title("Basic example")
60 .build(&mut data.window)?;
61
62 nwg::TextInput::builder()
63 .size((280, 35))
64 .position((10, 10))
65 .text("Heisenberg")
66 .parent(&data.window)
67 .focus(true)
68 .build(&mut data.name_edit)?;
69
70 nwg::Button::builder()
71 .size((280, 70))
72 .position((10, 50))
73 .text("Say my name")
74 .parent(&data.window)
75 .build(&mut data.hello_button)?;
76
77 // Wrap-up
78 let ui = BasicAppUi {
79 inner: Rc::new(data),
80 default_handler: Default::default(),
81 };
82
83 // Events
84 let evt_ui = Rc::downgrade(&ui.inner);
85 let handle_events = move |evt, _evt_data, handle| {
86 if let Some(ui) = evt_ui.upgrade() {
87 match evt {
88 E::OnButtonClick => {
89 if &handle == &ui.hello_button {
90 BasicApp::say_hello(&ui);
91 }
92 }
93 E::OnWindowClose => {
94 if &handle == &ui.window {
95 BasicApp::say_goodbye(&ui);
96 }
97 }
98 _ => {}
99 }
100 }
101 };
102
103 *ui.default_handler.borrow_mut() = Some(nwg::full_bind_event_handler(
104 &ui.window.handle,
105 handle_events,
106 ));
107
108 return Ok(ui);
109 }12fn main() {
13 nwg::init().expect("Failed to init Native Windows GUI");
14 nwg::Font::set_global_family("Segoe UI").expect("Failed to set default font");
15
16 let mut window = Default::default();
17 let mut name_edit = Default::default();
18 let mut hello_button = Default::default();
19 let layout = Default::default();
20
21 nwg::Window::builder()
22 .size((300, 115))
23 .position((300, 300))
24 .title("Basic example")
25 .build(&mut window)
26 .unwrap();
27
28 nwg::TextInput::builder()
29 .text("Heisenberg")
30 .focus(true)
31 .parent(&window)
32 .build(&mut name_edit)
33 .unwrap();
34
35 nwg::Button::builder()
36 .text("Say my name")
37 .parent(&window)
38 .build(&mut hello_button)
39 .unwrap();
40
41 nwg::GridLayout::builder()
42 .parent(&window)
43 .spacing(1)
44 .child(0, 0, &name_edit)
45 .child_item(nwg::GridLayoutItem::new(&hello_button, 0, 1, 1, 2))
46 .build(&layout)
47 .unwrap();
48
49 let window = Rc::new(window);
50 let events_window = window.clone();
51
52 let handler = nwg::full_bind_event_handler(&window.handle, move |evt, _evt_data, handle| {
53 use nwg::Event as E;
54
55 match evt {
56 E::OnWindowClose => {
57 if &handle == &events_window as &nwg::Window {
58 nwg::modal_info_message(
59 &events_window.handle,
60 "Goodbye",
61 &format!("Goodbye {}", name_edit.text()),
62 );
63 nwg::stop_thread_dispatch();
64 }
65 }
66 E::OnButtonClick => {
67 if &handle == &hello_button {
68 nwg::modal_info_message(
69 &events_window.handle,
70 "Hello",
71 &format!("Hello {}", name_edit.text()),
72 );
73 }
74 }
75 _ => {}
76 }
77 });
78
79 nwg::dispatch_thread_events();
80 nwg::unbind_event_handler(&handler);
81}52 fn build_ui(mut data: BasicApp) -> Result<BasicAppUi, nwg::NwgError> {
53 use nwg::Event as E;
54
55 // Controls
56 nwg::Window::builder()
57 .flags(nwg::WindowFlags::WINDOW | nwg::WindowFlags::VISIBLE)
58 .size((300, 115))
59 .position((300, 300))
60 .title("Basic example")
61 .build(&mut data.window)?;
62
63 nwg::TextInput::builder()
64 .text("Heisenberg")
65 .parent(&data.window)
66 .focus(true)
67 .build(&mut data.name_edit)?;
68
69 nwg::Button::builder()
70 .text("Say my name")
71 .parent(&data.window)
72 .build(&mut data.hello_button)?;
73
74 // Wrap-up
75 let ui = BasicAppUi {
76 inner: Rc::new(data),
77 default_handler: Default::default(),
78 };
79
80 // Events
81 let evt_ui = Rc::downgrade(&ui.inner);
82 let handle_events = move |evt, _evt_data, handle| {
83 if let Some(evt_ui) = evt_ui.upgrade() {
84 match evt {
85 E::OnButtonClick => {
86 if &handle == &evt_ui.hello_button {
87 BasicApp::say_hello(&evt_ui);
88 }
89 }
90 E::OnWindowClose => {
91 if &handle == &evt_ui.window {
92 BasicApp::say_goodbye(&evt_ui);
93 }
94 }
95 _ => {}
96 }
97 }
98 };
99
100 *ui.default_handler.borrow_mut() = Some(nwg::full_bind_event_handler(
101 &ui.window.handle,
102 handle_events,
103 ));
104
105 // Layouts
106 nwg::GridLayout::builder()
107 .parent(&ui.window)
108 .spacing(1)
109 .child(0, 0, &ui.name_edit)
110 .child_item(nwg::GridLayoutItem::new(&ui.hello_button, 0, 1, 1, 2))
111 .build(&ui.layout)?;
112
113 return Ok(ui);
114 }269 fn build_partial<W: Into<ControlHandle>>(
270 data: &mut PeopleUi,
271 parent: Option<W>,
272 ) -> Result<(), NwgError> {
273 let parent = parent.unwrap().into();
274
275 nwg::Label::builder()
276 .text("Name:")
277 .h_align(nwg::HTextAlign::Right)
278 .parent(&parent)
279 .build(&mut data.label1)?;
280
281 nwg::Label::builder()
282 .text("Age:")
283 .h_align(nwg::HTextAlign::Right)
284 .parent(&parent)
285 .build(&mut data.label2)?;
286
287 nwg::Label::builder()
288 .text("Job:")
289 .h_align(nwg::HTextAlign::Right)
290 .parent(&parent)
291 .build(&mut data.label3)?;
292
293 nwg::TextInput::builder()
294 .text("John Doe")
295 .parent(&parent)
296 .build(&mut data.name_input)?;
297
298 nwg::TextInput::builder()
299 .text("75")
300 .flags(nwg::TextInputFlags::VISIBLE | nwg::TextInputFlags::NUMBER)
301 .parent(&parent)
302 .build(&mut data.age_input)?;
303
304 nwg::TextInput::builder()
305 .text("Programmer")
306 .parent(&parent)
307 .build(&mut data.job_input)?;
308
309 nwg::Button::builder()
310 .text("Save")
311 .parent(&parent)
312 .build(&mut data.save_btn)?;
313
314 nwg::GridLayout::builder()
315 .parent(&parent)
316 .max_size([1000, 150])
317 .min_size([100, 120])
318 .child(0, 0, &data.label1)
319 .child(0, 1, &data.label2)
320 .child(0, 2, &data.label3)
321 .child(1, 0, &data.name_input)
322 .child(1, 1, &data.age_input)
323 .child(1, 2, &data.job_input)
324 .build(&data.layout)?;
325
326 nwg::GridLayout::builder()
327 .min_size([100, 200])
328 .max_column(Some(2))
329 .max_row(Some(6))
330 .child(1, 5, &data.save_btn)
331 .parent(&parent)
332 .build(&data.layout2)?;
333
334 Ok(())
335 }
336
337 fn process_event<'a>(
338 &self,
339 _evt: nwg::Event,
340 _evt_data: &nwg::EventData,
341 _handle: ControlHandle,
342 ) {
343 }
344
345 fn handles(&self) -> Vec<&ControlHandle> {
346 Vec::new()
347 }
348 }
349}
350
351mod partial_animal_ui {
352 use self::nwg::{ControlHandle, NwgError, PartialUi};
353 use super::*;
354 use native_windows_gui2 as nwg;
355
356 impl PartialUi for AnimalUi {
357 fn build_partial<W: Into<ControlHandle>>(
358 data: &mut AnimalUi,
359 parent: Option<W>,
360 ) -> Result<(), NwgError> {
361 let parent = parent.unwrap().into();
362
363 nwg::Label::builder()
364 .text("Name:")
365 .h_align(nwg::HTextAlign::Right)
366 .parent(&parent)
367 .build(&mut data.label1)?;
368
369 nwg::Label::builder()
370 .text("Race:")
371 .h_align(nwg::HTextAlign::Right)
372 .parent(&parent)
373 .build(&mut data.label2)?;
374
375 nwg::Label::builder()
376 .text("Is fluffy:")
377 .h_align(nwg::HTextAlign::Right)
378 .parent(&parent)
379 .build(&mut data.label3)?;
380
381 nwg::TextInput::builder()
382 .text("Mittens")
383 .parent(&parent)
384 .build(&mut data.name_input)?;
385
386 nwg::ComboBox::builder()
387 .collection(vec!["Cat", "Dog", "Pidgeon", "Monkey"])
388 .selected_index(Some(0))
389 .parent(&parent)
390 .build(&mut data.race_input)?;
391
392 nwg::CheckBox::builder()
393 .text("")
394 .check_state(nwg::CheckBoxState::Checked)
395 .parent(&parent)
396 .build(&mut data.is_soft_input)?;
397
398 nwg::Button::builder()
399 .text("Save")
400 .parent(&parent)
401 .build(&mut data.save_btn)?;
402
403 nwg::GridLayout::builder()
404 .parent(&parent)
405 .max_size([1000, 150])
406 .min_size([100, 120])
407 .child(0, 0, &data.label1)
408 .child(0, 1, &data.label2)
409 .child(0, 2, &data.label3)
410 .child(1, 0, &data.name_input)
411 .child(1, 1, &data.race_input)
412 .child(1, 2, &data.is_soft_input)
413 .build(&data.layout)?;
414
415 nwg::GridLayout::builder()
416 .min_size([100, 200])
417 .max_column(Some(2))
418 .max_row(Some(6))
419 .child(1, 5, &data.save_btn)
420 .parent(&parent)
421 .build(&data.layout2)?;
422
423 Ok(())
424 }
425
426 fn process_event<'a>(
427 &self,
428 _evt: nwg::Event,
429 _evt_data: &nwg::EventData,
430 _handle: ControlHandle,
431 ) {
432 }
433
434 fn handles(&self) -> Vec<&ControlHandle> {
435 Vec::new()
436 }
437 }
438}
439
440mod partial_food_ui {
441 use self::nwg::{ControlHandle, NwgError, PartialUi};
442 use super::*;
443 use native_windows_gui2 as nwg;
444
445 impl PartialUi for FoodUi {
446 fn build_partial<W: Into<ControlHandle>>(
447 data: &mut FoodUi,
448 parent: Option<W>,
449 ) -> Result<(), NwgError> {
450 let parent = parent.unwrap().into();
451
452 nwg::Label::builder()
453 .text("Name:")
454 .h_align(nwg::HTextAlign::Right)
455 .parent(&parent)
456 .build(&mut data.label1)?;
457
458 nwg::Label::builder()
459 .text("Tasty:")
460 .h_align(nwg::HTextAlign::Right)
461 .parent(&parent)
462 .build(&mut data.label2)?;
463
464 nwg::TextInput::builder()
465 .text("Banana")
466 .parent(&parent)
467 .build(&mut data.name_input)?;
468
469 nwg::CheckBox::builder()
470 .text("")
471 .check_state(nwg::CheckBoxState::Checked)
472 .parent(&parent)
473 .build(&mut data.tasty_input)?;
474
475 nwg::Button::builder()
476 .text("Save")
477 .parent(&parent)
478 .build(&mut data.save_btn)?;
479
480 nwg::GridLayout::builder()
481 .parent(&parent)
482 .max_size([1000, 90])
483 .min_size([100, 80])
484 .child(0, 0, &data.label1)
485 .child(0, 1, &data.label2)
486 .child(1, 0, &data.name_input)
487 .child(1, 1, &data.tasty_input)
488 .build(&data.layout)?;
489
490 nwg::GridLayout::builder()
491 .min_size([100, 200])
492 .max_column(Some(2))
493 .max_row(Some(6))
494 .child(1, 5, &data.save_btn)
495 .parent(&parent)
496 .build(&data.layout2)?;
497
498 Ok(())
499 }Sourcepub fn set_bitmap<'a>(&self, image: Option<&'a Bitmap>)
pub fn set_bitmap<'a>(&self, image: Option<&'a Bitmap>)
Sets the bitmap image of the button. Replace the current bitmap or icon.
Set image to None to remove the image
Sourcepub fn set_icon<'a>(&self, image: Option<&'a Icon>)
pub fn set_icon<'a>(&self, image: Option<&'a Icon>)
Sets the bitmap image of the button. Replace the current bitmap or icon.
Set image to None to remove the image
Sourcepub fn image<'a>(&self, bitmap: &mut Option<Bitmap>, icon: &mut Option<Icon>)
pub fn image<'a>(&self, bitmap: &mut Option<Bitmap>, icon: &mut Option<Icon>)
Returns the current image in the button.
If the button has a bitmap, the value will be returned in bitmap
If the button has a icon, the value will be returned in icon
Sourcepub fn enabled(&self) -> bool
pub fn enabled(&self) -> bool
Returns true if the control user can interact with the control, return false otherwise
Sourcepub fn set_enabled(&self, v: bool)
pub fn set_enabled(&self, v: bool)
Enable or disable the control
Sourcepub fn visible(&self) -> bool
pub fn visible(&self) -> bool
Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))
Sourcepub fn set_visible(&self, v: bool)
pub fn set_visible(&self, v: bool)
Show or hide the control to the user
Sourcepub fn set_position(&self, x: i32, y: i32)
pub fn set_position(&self, x: i32, y: i32)
Sets the position of the button in the parent window
Sourcepub fn class_name(&self) -> &'static str
pub fn class_name(&self) -> &'static str
Winapi class name used during control creation
Sourcepub fn forced_flags(&self) -> u32
pub fn forced_flags(&self) -> u32
Winapi flags required by the control
Trait Implementations§
impl Eq for Button
Source§impl From<&Button> for ControlHandle
impl From<&Button> for ControlHandle
Source§impl From<&mut Button> for ControlHandle
impl From<&mut Button> for ControlHandle
Source§impl PartialEq<Button> for ControlHandle
impl PartialEq<Button> for ControlHandle
Source§impl PartialEq<ControlHandle> for Button
impl PartialEq<ControlHandle> for Button
Source§fn eq(&self, other: &ControlHandle) -> bool
fn eq(&self, other: &ControlHandle) -> bool
self and other values to be equal, and is used by ==.