Struct ScrollBar

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pub struct ScrollBar {
    pub handle: ControlHandle,
    /* private fields */
}
Expand description

A window can display a data object, such as a document or a bitmap, that is larger than the window’s client area. When provided with a scroll bar, the user can scroll a data object in the client area to bring into view the portions of the object that extend beyond the borders of the window.

Requires the scroll-bar feature.

Builder parameters:

  • parent: Required. The scroll bar parent container.
  • size: The scroll bar size.
  • position: The scroll bar position.
  • focus: The control receive focus after being created
  • flags: A combination of the ScrollBarFlags values.
  • ex_flags: A combination of win32 window extended flags. Unlike flags, ex_flags must be used straight from winapi
  • range: The value range of the scroll bar
  • pos: he current value of the scroll bar

Control events:

  • OnVerticalScroll: When the value of a scrollbar with the VERTICAL flags is changed
  • OnHorizontalScroll: When the value of a scrollbar with the HORIZONTAL flags is changed
  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse event
  • OnMouseWheel: Generic mouse wheel event
use native_windows_gui as nwg;

fn build_scrollbar(button: &mut nwg::ScrollBar, window: &nwg::Window) {
    nwg::ScrollBar::builder()
        .range(Some(0..100))
        .pos(Some(10))
        .parent(window)
        .build(button);
}

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§handle: ControlHandle

Implementations§

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impl ScrollBar

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pub fn builder<'a>() -> ScrollBarBuilder

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pub fn pos(&self) -> usize

Retrieves the current logical position of the slider in a scrollbar. The logical positions are the integer values in the scrollbar’s range of minimum to maximum slider positions.

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pub fn set_pos(&self, p: usize)

Sets the current logical position of the slider in a scrollbar. If the value is out of range he value is rounded up or down to the nearest valid value..

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pub fn range(&self) -> Range<usize>

Returns the range of value the scrollbar can have

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pub fn set_range(&self, range: Range<usize>)

Sets the range of value the scrollbar can have

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pub fn focus(&self) -> bool

Returns true if the control currently has the keyboard focus

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pub fn set_focus(&self)

Sets the keyboard focus on the button.

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pub fn enabled(&self) -> bool

Returns true if the control user can interact with the control, return false otherwise

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pub fn set_enabled(&self, v: bool)

Enable or disable the control

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pub fn visible(&self) -> bool

Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

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pub fn set_visible(&self, v: bool)

Show or hide the control to the user

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pub fn size(&self) -> (u32, u32)

Returns the size of the button in the parent window

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pub fn set_size(&self, x: u32, y: u32)

Sets the size of the button in the parent window

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pub fn position(&self) -> (i32, i32)

Returns the position of the button in the parent window

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pub fn set_position(&self, x: i32, y: i32)

Sets the position of the button in the parent window

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pub fn class_name(&self) -> &'static str

Winapi class name used during control creation

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pub fn flags(&self) -> u32

Winapi base flags used during window creation

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pub fn forced_flags(&self) -> u32

Winapi flags required by the control

Trait Implementations§

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impl Default for ScrollBar

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fn default() -> ScrollBar

Returns the “default value” for a type. Read more
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impl Drop for ScrollBar

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl From<&ScrollBar> for ControlHandle

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fn from(control: &ScrollBar) -> Self

Converts to this type from the input type.
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impl From<&mut ScrollBar> for ControlHandle

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fn from(control: &mut ScrollBar) -> Self

Converts to this type from the input type.
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impl PartialEq<ControlHandle> for ScrollBar

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fn eq(&self, other: &ControlHandle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq<ScrollBar> for ControlHandle

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fn eq(&self, other: &ScrollBar) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialEq for ScrollBar

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

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Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.