pub struct RadioButton {
pub handle: ControlHandle,
/* private fields */
}
Expand description
A radio button (also called option button) consists of a round button and an application-defined label, icon, or bitmap that indicates a choice the user can make by selecting the button. An application typically uses radio buttons in a group box to enable the user to choose one of a set of related but mutually exclusive options.
Radiobutton is not behind any features.
Note: Internally, radio buttons are Button
and as such, they trigger the same events
Builder parameters:
parent
: Required. The radio button parent container.text
: The radio button text.size
: The radio button size.position
: The radio button position.enabled
: If the radio button can be used by the user. It also has a grayed out look if disabled.flags
: A combination of the RadioButtonFlags values.ex_flags
: A combination of win32 window extended flags. Unlikeflags
, ex_flags must be used straight from winapifont
: The font used for the radio button textbackground_color
: The background color of the radio button. Defaults to the default window background (light gray)check_state
: The default check state
Control events:
OnButtonClick
: When the adio button is clicked once by the userOnButtonDoubleClick
: When the adio button is clicked twice rapidly by the userMousePress(_)
: Generic mouse press events on the adio buttonOnMouseMove
: Generic mouse mouse eventOnMouseWheel
: Generic mouse wheel event
use native_windows_gui as nwg;
/// Build two group of checkboxes on the same parent with the GROUP flags
fn build_radio_groups(radios: &mut [nwg::RadioButton], parent: &nwg::Window) {
use nwg::RadioButtonFlags as RadioF;
// Group 1
nwg::RadioButton::builder()
.flags(RadioF::VISIBLE | RadioF::GROUP)
.parent(parent)
.build(&mut radios[0]);
nwg::RadioButton::builder()
.parent(parent)
.build(&mut radios[1]);
// Group 2
nwg::RadioButton::builder()
.flags(RadioF::VISIBLE | RadioF::GROUP)
.parent(parent)
.build(&mut radios[2]);
nwg::RadioButton::builder()
.parent(parent)
.build(&mut radios[3]);
}
use native_windows_gui as nwg;
fn build_radio(radio: &mut nwg::RadioButton, window: &nwg::Window, font: &nwg::Font) {
nwg::RadioButton::builder()
.text("Hello")
.flags(nwg::RadioButtonFlags::VISIBLE)
.font(Some(font))
.parent(window)
.build(radio);
}
Fields§
§handle: ControlHandle
Implementations§
Source§impl RadioButton
impl RadioButton
pub fn builder<'a>() -> RadioButtonBuilder<'a>
Sourcepub fn check_state(&self) -> RadioButtonState
pub fn check_state(&self) -> RadioButtonState
Return the check state of the check box
Sourcepub fn set_check_state(&self, state: RadioButtonState)
pub fn set_check_state(&self, state: RadioButtonState)
Sets the check state of the check box
Sourcepub fn enabled(&self) -> bool
pub fn enabled(&self) -> bool
Return true if the control user can interact with the control, return false otherwise
Sourcepub fn set_enabled(&self, v: bool)
pub fn set_enabled(&self, v: bool)
Enable or disable the control
Sourcepub fn visible(&self) -> bool
pub fn visible(&self) -> bool
Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))
Sourcepub fn set_visible(&self, v: bool)
pub fn set_visible(&self, v: bool)
Show or hide the control to the user
Sourcepub fn position(&self) -> (i32, i32)
pub fn position(&self) -> (i32, i32)
Return the position of the radio button in the parent window
Sourcepub fn set_position(&self, x: i32, y: i32)
pub fn set_position(&self, x: i32, y: i32)
Set the position of the radio button in the parent window
Sourcepub fn class_name(&self) -> &'static str
pub fn class_name(&self) -> &'static str
Winapi class name used during control creation
Sourcepub fn forced_flags(&self) -> u32
pub fn forced_flags(&self) -> u32
Winapi flags required by the control