pub struct Label {
    pub handle: ControlHandle,
    /* private fields */
}
Expand description

A label is a single line of static text. Use \r\n to split the text on multiple lines.

Label is not behind any features.

Builder parameters:

  • parent: Required. The label parent container.
  • text: The label text.
  • size: The label size.
  • position: The label position.
  • enabled: If the label is enabled. A disabled label won’t trigger events
  • flags: A combination of the LabelFlags values.
  • ex_flags: A combination of win32 window extended flags. Unlike flags, ex_flags must be used straight from winapi
  • font: The font used for the label text
  • background_color: The background color of the label
  • h_align: The horizontal aligment of the label

Control events:

  • OnLabelClick: When the user click the label
  • OnLabelDoubleClick: When the user double click a label
  • MousePress(_): Generic mouse press events on the label
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event

** Example **

use native_windows_gui as nwg;
fn build_label(label: &mut nwg::Label, window: &nwg::Window, font: &nwg::Font) {
    nwg::Label::builder()
        .text("Hello")
        .font(Some(font))
        .parent(window)
        .build(label);
}

Fields

handle: ControlHandle

Implementations

Return the font of the control

Set the font of the control

Return true if the control currently has the keyboard focus

Set the keyboard focus on the button.

Return true if the control user can interact with the control, return false otherwise

Enable or disable the control

Return true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

Show or hide the control to the user

Return the size of the label in the parent window

Set the size of the label in the parent window

Return the position of the label in the parent window

Set the position of the label in the parent window

Return the label text

Set the label text

Winapi class name used during control creation

Winapi base flags used during window creation

Winapi flags required by the control

Trait Implementations

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Converts to this type from the input type.

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.