pub struct Frame {
    pub handle: ControlHandle,
}
Expand description

A frame is a rectangle containing children controls. Frame is implemented as a custom control.

Requires the frame feature.

Builder parameters:

  • parent: Required. The frame parent container.
  • size: The frame size.
  • position: The frame position.
  • enabled: If the frame children can be used by the user.
  • flags: A combination of the FrameFlags values.
  • ex_flags: A combination of win32 window extended flags. Unlike flags, ex_flags must be used straight from winapi

Control events:

  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event

Fields

handle: ControlHandle

Implementations

Returns true if the control currently has the keyboard focus

Sets the keyboard focus on the button.

Returns true if the control user can interact with the control, return false otherwise

Enable or disable the control

Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

Show or hide the control to the user

Returns the size of the button in the parent window

Sets the size of the button in the parent window

Returns the position of the button in the parent window

Sets the position of the button in the parent window

Winapi class name used during control creation

Winapi base flags used during window creation

Winapi flags required by the control

Trait Implementations

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Converts to this type from the input type.

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.