pub struct Button {
    pub handle: ControlHandle,
}
Expand description

A push button is a rectangle containing an application-defined text label. Use ImageButton if you need to have a button that ONLY contains an icon or a bitmap.

Button is not behind any features.

Builder parameters:

  • parent: Required. The button parent container.
  • text: The button text.
  • size: The button size.
  • position: The button position.
  • enabled: If the button can be used by the user. It also has a grayed out look if disabled.
  • flags: A combination of the ButtonFlags values.
  • ex_flags: A combination of win32 window extended flags. Unlike flags, ex_flags must be used straight from winapi
  • font: The font used for the button text
  • bitmap: A bitmap to display next to the button text. If this value is set, icon is ignored.
  • icon: An icon to display next to the button text
  • focus: The control receive focus after being created

Control events:

  • OnButtonClick: When the button is clicked once by the user
  • OnButtonDoubleClick: When the button is clicked twice rapidly by the user
  • MousePress(_): Generic mouse press events on the button
  • OnMouseMove: Generic mouse mouse event
  • OnMouseWheel: Generic mouse wheel event
use native_windows_gui as nwg;
fn build_button(button: &mut nwg::Button, window: &nwg::Window, font: &nwg::Font) {
    nwg::Button::builder()
        .text("Hello")
        .flags(nwg::ButtonFlags::VISIBLE)
        .font(Some(font))
        .parent(window)
        .build(button);
}

Fields

handle: ControlHandle

Implementations

Simulate a user click

Sets the bitmap image of the button. Replace the current bitmap or icon. Set image to None to remove the image

Sets the bitmap image of the button. Replace the current bitmap or icon. Set image to None to remove the image

Returns the current image in the button. If the button has a bitmap, the value will be returned in bitmap If the button has a icon, the value will be returned in icon

Returns the font of the control

Sets the font of the control

Returns true if the control currently has the keyboard focus

Sets the keyboard focus on the button.

Returns true if the control user can interact with the control, return false otherwise

Enable or disable the control

Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))

Show or hide the control to the user

Returns the size of the button in the parent window

Sets the size of the button in the parent window

Returns the position of the button in the parent window

Sets the position of the button in the parent window

Returns the button label

Sets the button label

Winapi class name used during control creation

Winapi base flags used during window creation

Winapi flags required by the control

Trait Implementations

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Converts to this type from the input type.

Converts to this type from the input type.

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.