pub struct AnimationTimer {
pub handle: ControlHandle,
}
Expand description
A timer is an invisible UI component that trigger the OnTimerTick
event at the specified interval.
Timers are mosty used to handle animations OR to create a timeout. To sync multithreaded action see the Notice
object.
AnimationTimer is controlled from a singletion running in another thread. All instance of AnimationTimer will live on that thread.
A timer still requires a top level window parent. If the top level window parent is destroyed, the timer becomes invalid.
AnimationTimer replaces the default winapi timer. Please, for the love of god, do not use the default timer.
Builder parameters:
* parent
: Required. The timer parent container that will receive the timer event. Should be a top level window
* interval
: The timer tick interval as a rust Duration. Minimum is 1 ms
* lifetime
: The timer should automatically stop after the selected Duration. Defaults to None
.
* max_tick
: The timer should automatically stop after sending X amount of OnTImerTick events. Defaults to None
.
* active
: If the timer should start right away. Default to false
Control events:
* OnTimerTick
: When the timer ticks
* OnTimerStop
: When the timer stops itself (due to max_tick_count or lifetime being reached, not user actions)
use native_windows_gui as nwg;
use std::time::Duration;
/// Builds a timer that will animation something at 60fps for 3 sec
fn build_timer(parent: &nwg::Window) {
let mut timer = Default::default();
nwg::AnimationTimer::builder()
.parent(parent)
.interval(Duration::from_millis(1000/60))
.lifetime(Some(Duration::from_millis(3000)))
.build(&mut timer);
}
Fields§
§handle: ControlHandle
Implementations§
Source§impl AnimationTimer
impl AnimationTimer
pub fn builder() -> AnimationTimerBuilder
Sourcepub fn valid(&self) -> bool
pub fn valid(&self) -> bool
Checks if the timer is still usable. A timer becomes unusable when the parent window is destroyed. This will also return false if the timer is not initialized.
Sourcepub fn start(&self)
pub fn start(&self)
Start the selected timer. If the timer is already running this resets it. This resets the life time and tick count if relevant.
Sourcepub fn stop(&self)
pub fn stop(&self)
Stop the selected timer. If the timer is already stopped, this does nothing.
Sourcepub fn set_interval(&self, i: Duration)
pub fn set_interval(&self, i: Duration)
Sets the interval on the this timer
Sourcepub fn set_lifetime(&self, life: Option<Duration>)
pub fn set_lifetime(&self, life: Option<Duration>)
Sets the life time on the this timer
Sourcepub fn set_max_tick(&self, max_tick: Option<u64>)
pub fn set_max_tick(&self, max_tick: Option<u64>)
Sets the max tick count on the this timer