pub struct FrameBuilder { /* private fields */ }
Implementations§
Source§impl FrameBuilder
impl FrameBuilder
Sourcepub fn flags(self, flags: FrameFlags) -> FrameBuilder
pub fn flags(self, flags: FrameFlags) -> FrameBuilder
Examples found in repository?
examples/partials.rs (line 153)
132 fn build_ui(mut data: PartialDemo) -> Result<Rc<PartialDemoUi>, nwg::NwgError> {
133 use nwg::Event as E;
134
135 // Controls
136 nwg::Window::builder()
137 .size((500, 400))
138 .position((300, 300))
139 .title("Many UI")
140 .build(&mut data.window)?;
141
142 nwg::ListBox::builder()
143 .collection(vec!["People", "Animals", "Food"])
144 .focus(true)
145 .parent(&data.window)
146 .build(&mut data.menu)?;
147
148 nwg::Frame::builder()
149 .parent(&data.window)
150 .build(&mut data.frame1)?;
151
152 nwg::Frame::builder()
153 .flags(nwg::FrameFlags::BORDER)
154 .parent(&data.window)
155 .build(&mut data.frame2)?;
156
157 nwg::Frame::builder()
158 .flags(nwg::FrameFlags::BORDER)
159 .parent(&data.window)
160 .build(&mut data.frame3)?;
161
162 // Partials
163 PeopleUi::build_partial(&mut data.people_ui, Some(&data.frame1))?;
164 AnimalUi::build_partial(&mut data.animal_ui, Some(&data.frame2))?;
165 FoodUi::build_partial(&mut data.food_ui, Some(&data.frame3))?;
166
167 // Wrap-up
168 let ui = Rc::new(PartialDemoUi {
169 inner: data,
170 default_handler: Default::default()
171 });
172
173 // Events
174 let mut window_handles = vec![&ui.window.handle];
175 window_handles.append(&mut ui.people_ui.handles());
176 window_handles.append(&mut ui.animal_ui.handles());
177 window_handles.append(&mut ui.food_ui.handles());
178
179 for handle in window_handles.iter() {
180 let evt_ui = ui.clone();
181 let handle_events = move |evt, evt_data, handle| {
182 evt_ui.people_ui.process_event(evt, &evt_data, handle);
183 evt_ui.animal_ui.process_event(evt, &evt_data, handle);
184 evt_ui.food_ui.process_event(evt, &evt_data, handle);
185
186 match evt {
187 E::OnListBoxSelect =>
188 if &handle == &evt_ui.menu {
189 PartialDemo::change_interface(&evt_ui.inner);
190 },
191 E::OnWindowClose =>
192 if &handle == &evt_ui.window {
193 PartialDemo::exit(&evt_ui.inner);
194 },
195 E::OnButtonClick =>
196 if &handle == &evt_ui.people_ui.save_btn || &handle == &evt_ui.animal_ui.save_btn ||&handle == &evt_ui.food_ui.save_btn {
197 PartialDemo::save(&evt_ui.inner);
198 },
199 _ => {}
200 }
201 };
202
203 ui.default_handler.borrow_mut().push(
204 nwg::full_bind_event_handler(handle, handle_events)
205 );
206 }
207
208 // Layout
209 use nwg::stretch::{geometry::Size, style::Dimension as D};
210
211 nwg::FlexboxLayout::builder()
212 .parent(&ui.window)
213 .child(&ui.menu)
214 .child_size(Size { width: D::Percent(0.3), height: D::Auto })
215 .child(&ui.frame1)
216 .child_size(Size { width: D::Percent(1.0), height: D::Auto })
217 .build(&ui.layout)?;
218
219 return Ok(ui);
220 }
pub fn ex_flags(self, flags: u32) -> FrameBuilder
pub fn size(self, size: (i32, i32)) -> FrameBuilder
pub fn position(self, pos: (i32, i32)) -> FrameBuilder
pub fn enabled(self, e: bool) -> FrameBuilder
Sourcepub fn parent<C: Into<ControlHandle>>(self, p: C) -> FrameBuilder
pub fn parent<C: Into<ControlHandle>>(self, p: C) -> FrameBuilder
Examples found in repository?
examples/partials.rs (line 149)
132 fn build_ui(mut data: PartialDemo) -> Result<Rc<PartialDemoUi>, nwg::NwgError> {
133 use nwg::Event as E;
134
135 // Controls
136 nwg::Window::builder()
137 .size((500, 400))
138 .position((300, 300))
139 .title("Many UI")
140 .build(&mut data.window)?;
141
142 nwg::ListBox::builder()
143 .collection(vec!["People", "Animals", "Food"])
144 .focus(true)
145 .parent(&data.window)
146 .build(&mut data.menu)?;
147
148 nwg::Frame::builder()
149 .parent(&data.window)
150 .build(&mut data.frame1)?;
151
152 nwg::Frame::builder()
153 .flags(nwg::FrameFlags::BORDER)
154 .parent(&data.window)
155 .build(&mut data.frame2)?;
156
157 nwg::Frame::builder()
158 .flags(nwg::FrameFlags::BORDER)
159 .parent(&data.window)
160 .build(&mut data.frame3)?;
161
162 // Partials
163 PeopleUi::build_partial(&mut data.people_ui, Some(&data.frame1))?;
164 AnimalUi::build_partial(&mut data.animal_ui, Some(&data.frame2))?;
165 FoodUi::build_partial(&mut data.food_ui, Some(&data.frame3))?;
166
167 // Wrap-up
168 let ui = Rc::new(PartialDemoUi {
169 inner: data,
170 default_handler: Default::default()
171 });
172
173 // Events
174 let mut window_handles = vec![&ui.window.handle];
175 window_handles.append(&mut ui.people_ui.handles());
176 window_handles.append(&mut ui.animal_ui.handles());
177 window_handles.append(&mut ui.food_ui.handles());
178
179 for handle in window_handles.iter() {
180 let evt_ui = ui.clone();
181 let handle_events = move |evt, evt_data, handle| {
182 evt_ui.people_ui.process_event(evt, &evt_data, handle);
183 evt_ui.animal_ui.process_event(evt, &evt_data, handle);
184 evt_ui.food_ui.process_event(evt, &evt_data, handle);
185
186 match evt {
187 E::OnListBoxSelect =>
188 if &handle == &evt_ui.menu {
189 PartialDemo::change_interface(&evt_ui.inner);
190 },
191 E::OnWindowClose =>
192 if &handle == &evt_ui.window {
193 PartialDemo::exit(&evt_ui.inner);
194 },
195 E::OnButtonClick =>
196 if &handle == &evt_ui.people_ui.save_btn || &handle == &evt_ui.animal_ui.save_btn ||&handle == &evt_ui.food_ui.save_btn {
197 PartialDemo::save(&evt_ui.inner);
198 },
199 _ => {}
200 }
201 };
202
203 ui.default_handler.borrow_mut().push(
204 nwg::full_bind_event_handler(handle, handle_events)
205 );
206 }
207
208 // Layout
209 use nwg::stretch::{geometry::Size, style::Dimension as D};
210
211 nwg::FlexboxLayout::builder()
212 .parent(&ui.window)
213 .child(&ui.menu)
214 .child_size(Size { width: D::Percent(0.3), height: D::Auto })
215 .child(&ui.frame1)
216 .child_size(Size { width: D::Percent(1.0), height: D::Auto })
217 .build(&ui.layout)?;
218
219 return Ok(ui);
220 }
Sourcepub fn build(self, out: &mut Frame) -> Result<(), NwgError>
pub fn build(self, out: &mut Frame) -> Result<(), NwgError>
Examples found in repository?
examples/partials.rs (line 150)
132 fn build_ui(mut data: PartialDemo) -> Result<Rc<PartialDemoUi>, nwg::NwgError> {
133 use nwg::Event as E;
134
135 // Controls
136 nwg::Window::builder()
137 .size((500, 400))
138 .position((300, 300))
139 .title("Many UI")
140 .build(&mut data.window)?;
141
142 nwg::ListBox::builder()
143 .collection(vec!["People", "Animals", "Food"])
144 .focus(true)
145 .parent(&data.window)
146 .build(&mut data.menu)?;
147
148 nwg::Frame::builder()
149 .parent(&data.window)
150 .build(&mut data.frame1)?;
151
152 nwg::Frame::builder()
153 .flags(nwg::FrameFlags::BORDER)
154 .parent(&data.window)
155 .build(&mut data.frame2)?;
156
157 nwg::Frame::builder()
158 .flags(nwg::FrameFlags::BORDER)
159 .parent(&data.window)
160 .build(&mut data.frame3)?;
161
162 // Partials
163 PeopleUi::build_partial(&mut data.people_ui, Some(&data.frame1))?;
164 AnimalUi::build_partial(&mut data.animal_ui, Some(&data.frame2))?;
165 FoodUi::build_partial(&mut data.food_ui, Some(&data.frame3))?;
166
167 // Wrap-up
168 let ui = Rc::new(PartialDemoUi {
169 inner: data,
170 default_handler: Default::default()
171 });
172
173 // Events
174 let mut window_handles = vec![&ui.window.handle];
175 window_handles.append(&mut ui.people_ui.handles());
176 window_handles.append(&mut ui.animal_ui.handles());
177 window_handles.append(&mut ui.food_ui.handles());
178
179 for handle in window_handles.iter() {
180 let evt_ui = ui.clone();
181 let handle_events = move |evt, evt_data, handle| {
182 evt_ui.people_ui.process_event(evt, &evt_data, handle);
183 evt_ui.animal_ui.process_event(evt, &evt_data, handle);
184 evt_ui.food_ui.process_event(evt, &evt_data, handle);
185
186 match evt {
187 E::OnListBoxSelect =>
188 if &handle == &evt_ui.menu {
189 PartialDemo::change_interface(&evt_ui.inner);
190 },
191 E::OnWindowClose =>
192 if &handle == &evt_ui.window {
193 PartialDemo::exit(&evt_ui.inner);
194 },
195 E::OnButtonClick =>
196 if &handle == &evt_ui.people_ui.save_btn || &handle == &evt_ui.animal_ui.save_btn ||&handle == &evt_ui.food_ui.save_btn {
197 PartialDemo::save(&evt_ui.inner);
198 },
199 _ => {}
200 }
201 };
202
203 ui.default_handler.borrow_mut().push(
204 nwg::full_bind_event_handler(handle, handle_events)
205 );
206 }
207
208 // Layout
209 use nwg::stretch::{geometry::Size, style::Dimension as D};
210
211 nwg::FlexboxLayout::builder()
212 .parent(&ui.window)
213 .child(&ui.menu)
214 .child_size(Size { width: D::Percent(0.3), height: D::Auto })
215 .child(&ui.frame1)
216 .child_size(Size { width: D::Percent(1.0), height: D::Auto })
217 .build(&ui.layout)?;
218
219 return Ok(ui);
220 }
Auto Trait Implementations§
impl Freeze for FrameBuilder
impl RefUnwindSafe for FrameBuilder
impl !Send for FrameBuilder
impl !Sync for FrameBuilder
impl Unpin for FrameBuilder
impl UnwindSafe for FrameBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more