Struct native_windows_gui::Frame [−][src]
pub struct Frame { pub handle: ControlHandle, }
Expand description
A frame is a rectangle containing children controls. Frame is implemented as a custom control.
Requires the frame
feature.
Builder parameters:
parent
: Required. The frame parent container.size
: The frame size.position
: The frame position.enabled
: If the frame children can be used by the user.flags
: A combination of the FrameFlags values.ex_flags
: A combination of win32 window extended flags. Unlikeflags
, ex_flags must be used straight from winapiOnMouseWheel
: Generic mouse wheel event
Control events:
MousePress(_)
: Generic mouse press events on the buttonOnMouseMove
: Generic mouse mouse event
Fields
handle: ControlHandle
Implementations
Returns true if the control user can interact with the control, return false otherwise
Enable or disable the control
Returns true if the control is visible to the user. Will return true even if the control is outside of the parent client view (ex: at the position (10000, 10000))
Show or hide the control to the user
Sets the position of the button in the parent window
Winapi class name used during control creation
Winapi flags required by the control
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Frame
impl UnwindSafe for Frame