pub struct Event {
pub event_type: String,
pub participants: Vec<EntityRef>,
pub location: Option<EntityRef>,
pub mood: Mood,
pub stakes: Stakes,
pub outcome: Option<Outcome>,
pub narrative_fn: NarrativeFunction,
pub metadata: HashMap<String, Value>,
}Expand description
A structured record of something that happened in the game simulation. Events are the sole input to the narrative pipeline.
Fields§
§event_type: String§participants: Vec<EntityRef>§location: Option<EntityRef>§mood: Mood§stakes: Stakes§outcome: Option<Outcome>§narrative_fn: NarrativeFunction§metadata: HashMap<String, Value>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Event
impl<'de> Deserialize<'de> for Event
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Event
impl RefUnwindSafe for Event
impl Send for Event
impl Sync for Event
impl Unpin for Event
impl UnsafeUnpin for Event
impl UnwindSafe for Event
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more