pub struct State<T> {
pub value: Option<T>,
}
Fields§
§value: Option<T>
Trait Implementations§
source§impl<T: PartialEq> PartialEq for State<T>
impl<T: PartialEq> PartialEq for State<T>
source§impl<T: 'static> StaticRefDefault for State<T>
impl<T: 'static> StaticRefDefault for State<T>
const STATIC_REF_DEFAULT: &'static Self = _
impl<T> StructuralPartialEq for State<T>
Auto Trait Implementations§
impl<T> Freeze for State<T>where
T: Freeze,
impl<T> RefUnwindSafe for State<T>where
T: RefUnwindSafe,
impl<T> Send for State<T>where
T: Send,
impl<T> Sync for State<T>where
T: Sync,
impl<T> Unpin for State<T>where
T: Unpin,
impl<T> UnwindSafe for State<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)