Struct nannou::draw::renderer::Renderer

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pub struct Renderer { /* private fields */ }
Expand description

A helper type aimed at simplifying the rendering of nannou primitives via wgpu.

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impl Renderer

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pub const DEFAULT_DEPTH_FORMAT: TextureFormat = wgpu::TextureFormat::Depth32Float

The default depth format

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pub const DEFAULT_GLYPH_CACHE_SIZE: [u32; 2] = _

The default size for the inner glyph cache.

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pub const DEFAULT_GLYPH_CACHE_SCALE_TOLERANCE: f32 = 0.100000001f32

The default scale tolerance for the glyph cache.

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pub const DEFAULT_GLYPH_CACHE_POSITION_TOLERANCE: f32 = 0.100000001f32

The default position tolerance for the glyph cache.

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pub const GLYPH_CACHE_TEXTURE_FORMAT: TextureFormat = wgpu::TextureFormat::R8Unorm

The texture format of the inner glyph cache.

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pub const INDEX_FORMAT: IndexFormat = wgpu::IndexFormat::Uint32

The index format used to index into vertices.

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pub fn new( device: &Device, output_attachment_size: [u32; 2], output_scale_factor: f32, sample_count: u32, output_color_format: TextureFormat, depth_format: TextureFormat, glyph_cache_size: [u32; 2], glyph_cache_scale_tolerance: f32, glyph_cache_position_tolerance: f32 ) -> Self

Create a new Renderer, ready to target an output attachment with the given size, sample count and color format.

See the RendererBuilder type for a simplified approach to building a renderer that will fall back to a set of reasonable defaults.

The depth_format will be used to construct a depth texture for depth testing.

The glyph_cache_size will be used to create a texture on which glyphs will be stored for efficient look-up.

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pub fn clear(&mut self)

Clear all pending render commands vertex data.

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pub fn fill( &mut self, device: &Device, draw: &Draw, scale_factor: f32, output_attachment_size: [u32; 2] )

Generate a list of RenderCommands from the given Draw instance and prepare any necessary vertex data.

Note that the given Draw instance will be drained of its commands.

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pub fn encode_render_pass( &mut self, device: &Device, encoder: &mut CommandEncoder, draw: &Draw, scale_factor: f32, output_attachment_size: [u32; 2], output_attachment: &TextureView, resolve_target: Option<&TextureView> )

Encode a render pass with the given Drawing to the given output_attachment.

If the Drawing has been scaled for handling DPI, specify the necessary scale_factor for scaling back to the output_attachment_size (physical dimensions).

If the output_attachment is multisampled and should be resolved to another texture, include the resolve_target.

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pub fn render_to_texture( &mut self, device: &Device, encoder: &mut CommandEncoder, draw: &Draw, texture: &Texture )

Encode the necessary commands to render the contents of the given Drawing to the given Texture.

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pub fn render_to_frame( &mut self, device: &Device, draw: &Draw, scale_factor: f32, frame: &Frame<'_> )

Encode the necessary commands to render the contents of the given Drawing to the given Frame.

Trait Implementations§

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impl Debug for Renderer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Component + Float, Swp: WhitePoint, Dwp: WhitePoint, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<Swp, Dwp, T>,

Convert the source color to the destination color using the specified method
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, U> ConvertInto<U> for T
where U: ConvertFrom<T>,

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fn convert_into(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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fn convert_unclamped_into(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn try_convert_into(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSync for T
where T: Sync,