[−][src]Struct nannou::draw::properties::primitive::line::Line
Properties related to drawing a Line.
Methods
impl<S> Line<S> where
S: BaseFloat,
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S: BaseFloat,
pub fn new(start: Point2<S>, end: Point2<S>, half_thickness: S) -> Self
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Create a new Line. from its geometric parts.
pub fn thickness(self, thickness: S) -> Self
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Specify the thickness of the Line.
pub fn half_thickness(self, half_thickness: S) -> Self
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Specify half the thickness of the Line.
As the half-thickness is used more commonly within Line geometric calculations, this
can be slightly more efficient than the full thickness
method.
pub fn start(self, start: Point2<S>) -> Self
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Specify the start
point for the line.
pub fn end(self, end: Point2<S>) -> Self
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Specify the end
point for the line.
pub fn points(self, start: Point2<S>, end: Point2<S>) -> Self
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Use the given four points as the vertices (corners) of the quad.
pub fn caps_round(self) -> Self
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Draw rounded caps on the ends of the line.
The radius of the semi-circle is equal to the line's half_thickness
.
pub fn caps_round_with_resolution(self, resolution: usize) -> Self
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Draw rounded caps on the ends of the line.
The radius of the semi-circle is equal to the line's half_thickness
.
pub fn caps_square(self) -> Self
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Draw squared caps on the ends of the line.
The length of the protrusion is equal to the line's half_thickness
.
Trait Implementations
impl<S> SetColor<f32> for Line<S>
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fn rgba_mut(&mut self) -> &mut Option<Rgba>
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fn color<C>(self, color: C) -> Self where
C: IntoRgba<S>,
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C: IntoRgba<S>,
Specify a color. Read more
fn rgb(self, r: S, g: S, b: S) -> Self
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Specify the color via red, green and blue channels.
fn rgba(self, r: S, g: S, b: S, a: S) -> Self
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Specify the color via red, green, blue and alpha channels.
fn hsl(self, h: S, s: S, l: S) -> Self where
S: Into<RgbHue<S>>,
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S: Into<RgbHue<S>>,
Specify the color via hue, saturation and luminance. Read more
fn hsla(self, h: S, s: S, l: S, a: S) -> Self where
S: Into<RgbHue<S>>,
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S: Into<RgbHue<S>>,
Specify the color via hue, saturation, luminance and an alpha channel. Read more
fn hsv(self, h: S, s: S, v: S) -> Self where
S: Into<RgbHue<S>>,
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S: Into<RgbHue<S>>,
Specify the color via hue, saturation and value (brightness). Read more
fn hsva(self, h: S, s: S, v: S, a: S) -> Self where
S: Into<RgbHue<S>>,
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S: Into<RgbHue<S>>,
Specify the color via hue, saturation, value (brightness) and an alpha channel. Read more
impl<S> SetOrientation<S> for Line<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn look_at(self, target: LookAt<S>) -> Self
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Describe orientation via the vector that points to the given target.
fn look_at_node(self, node: Index) -> Self
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Describe orientation via the vector that points to the given node.
fn look_at_point(self, point: Point3<S>) -> Self
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Describe orientation via the vector that points to the given point.
fn x_orientation(self, orientation: Orientation<S>) -> Self
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Build with the given Orientation along the x axis.
fn y_orientation(self, orientation: Orientation<S>) -> Self
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Build with the given Orientation along the x axis.
fn z_orientation(self, orientation: Orientation<S>) -> Self
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Build with the given Orientation along the x axis.
fn x_radians(self, x: S) -> Self
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Specify the orientation around the x axis as an absolute value in radians.
fn y_radians(self, y: S) -> Self
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Specify the orientation around the y axis as an absolute value in radians.
fn z_radians(self, z: S) -> Self
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Specify the orientation around the z axis as an absolute value in radians.
fn x_degrees(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as an absolute value in radians.
fn y_degrees(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as an absolute value in radians.
fn z_degrees(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as an absolute value in radians.
fn x_turns(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as a number of turns around the axis.
fn y_turns(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as a number of turns around the axis.
fn z_turns(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as a number of turns around the axis.
fn radians(self, v: Vector3<S>) -> Self
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Specify the orientation along each axis with the given Vector of radians. Read more
fn degrees(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation along each axis with the given Vector of degrees. Read more
fn turns(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation along each axis with the given Vector of "turns". Read more
fn euler<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
Specify the orientation with the given Euler. Read more
fn quaternion(self, q: Quaternion<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation with the given Quaternion.
fn x_radians_relative(self, x: S) -> Self
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Specify the orientation around the x axis as a relative value in radians.
fn y_radians_relative(self, y: S) -> Self
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Specify the orientation around the y axis as a relative value in radians.
fn z_radians_relative(self, z: S) -> Self
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Specify the orientation around the z axis as a relative value in radians.
fn x_radians_relative_to(self, other: Index, x: S) -> Self
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Specify the orientation around the x axis as a relative value in radians.
fn y_radians_relative_to(self, other: Index, y: S) -> Self
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Specify the orientation around the y axis as a relative value in radians.
fn z_radians_relative_to(self, other: Index, z: S) -> Self
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Specify the orientation around the z axis as a relative value in radians.
fn x_degrees_relative(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as a relative value in degrees.
fn y_degrees_relative(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as a relative value in degrees.
fn z_degrees_relative(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as a relative value in degrees.
fn x_degrees_relative_to(self, other: Index, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the x axis as a relative value in degrees.
fn y_degrees_relative_to(self, other: Index, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the y axis as a relative value in degrees.
fn z_degrees_relative_to(self, other: Index, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the orientation around the z axis as a relative value in degrees.
fn x_turns_relative(self, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the x axis as a number of turns around the axis.
fn y_turns_relative(self, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the y axis as a number of turns around the axis.
fn z_turns_relative(self, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the z axis as a number of turns around the axis.
fn x_turns_relative_to(self, other: Index, x: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the x axis as a number of turns around the axis.
fn y_turns_relative_to(self, other: Index, y: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the y axis as a number of turns around the axis.
fn z_turns_relative_to(self, other: Index, z: S) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify the relative orientation around the z axis as a number of turns around the axis.
fn radians_relative(self, v: Vector3<S>) -> Self
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Specify a relative orientation along each axis with the given Vector of radians. Read more
fn radians_relative_to(self, other: Index, v: Vector3<S>) -> Self
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Specify a relative orientation along each axis with the given Vector of radians. Read more
fn degrees_relative(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of degrees. Read more
fn degrees_relative_to(self, other: Index, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of degrees. Read more
fn turns_relative(self, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of "turns". Read more
fn turns_relative_to(self, other: Index, v: Vector3<S>) -> Self where
S: BaseFloat,
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S: BaseFloat,
Specify a relative orientation along each axis with the given Vector of "turns". Read more
fn euler_relative<A>(self, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
Specify a relative orientation with the given Euler. Read more
fn euler_relative_to<A>(self, other: Index, e: Euler<A>) -> Self where
S: BaseFloat,
A: Angle + Into<Rad<S>>,
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S: BaseFloat,
A: Angle + Into<Rad<S>>,
Specify a relative orientation with the given Euler. Read more
fn pitch(self, pitch: S) -> Self
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Specify the "pitch" of the orientation in radians. Read more
fn yaw(self, yaw: S) -> Self
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Specify the "yaw" of the orientation in radians. Read more
fn roll(self, roll: S) -> Self
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Specify the "roll" of the orientation in radians. Read more
fn rotate(self, radians: S) -> Self
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Assuming we're looking at a 2D plane, positive values cause a clockwise rotation where the given value is specified in radians. Read more
impl<S> SetPosition<S> for Line<S>
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fn properties(&mut self) -> &mut Properties<S>
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fn x_position(self, position: Position<S>) -> Self
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Build with the given Position along the x axis.
fn y_position(self, position: Position<S>) -> Self
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Build with the given Position along the y axis.
fn z_position(self, position: Position<S>) -> Self
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Build with the given Position along the z axis.
fn x(self, x: S) -> Self
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Build with the given Absolute Position along the x axis.
fn y(self, y: S) -> Self
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Build with the given Absolute Position along the y axis.
fn z(self, y: S) -> Self
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Build with the given Absolute Position along the z axis.
fn xy(self, p: Point2<S>) -> Self
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Set the Position with some two-dimensional point.
fn xyz(self, p: Point3<S>) -> Self
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Set the Position with some three-dimensional point.
fn x_y(self, x: S, y: S) -> Self
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Set the Position with x y coordinates.
fn x_y_z(self, x: S, y: S, z: S) -> Self
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Set the Position with x y z coordinates.
fn x_position_relative(self, x: Relative<S>) -> Self
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Set the x Position Relative to the previous node.
fn y_position_relative(self, y: Relative<S>) -> Self
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Set the y Position Relative to the previous node.
fn z_position_relative(self, z: Relative<S>) -> Self
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Set the z Position Relative to the previous node.
fn x_y_position_relative(self, x: Relative<S>, y: Relative<S>) -> Self
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Set the x and y Positions Relative to the previous node.
fn x_y_z_position_relative(
self,
x: Relative<S>,
y: Relative<S>,
z: Relative<S>
) -> Self
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self,
x: Relative<S>,
y: Relative<S>,
z: Relative<S>
) -> Self
Set the x, y and z Positions Relative to the previous node.
fn x_position_relative_to(self, other: Index, x: Relative<S>) -> Self
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Set the x Position Relative to the given node.
fn y_position_relative_to(self, other: Index, y: Relative<S>) -> Self
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Set the y Position Relative to the given node.
fn z_position_relative_to(self, other: Index, z: Relative<S>) -> Self
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Set the y Position Relative to the given node.
fn x_y_position_relative_to(
self,
other: Index,
x: Relative<S>,
y: Relative<S>
) -> Self
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self,
other: Index,
x: Relative<S>,
y: Relative<S>
) -> Self
Set the x and y Positions Relative to the given node.
fn x_y_z_position_relative_to(
self,
other: Index,
x: Relative<S>,
y: Relative<S>,
z: Relative<S>
) -> Self
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self,
other: Index,
x: Relative<S>,
y: Relative<S>,
z: Relative<S>
) -> Self
Set the x, y and z Positions Relative to the given node.
fn x_relative(self, x: S) -> Self
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Set the Position as a Scalar along the x axis Relative to the middle of previous node. Read more
fn y_relative(self, y: S) -> Self
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Set the Position as a Scalar along the y axis Relative to the middle of previous node. Read more
fn z_relative(self, z: S) -> Self
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Set the Position as a Scalar along the z axis Relative to the middle of previous node. Read more
fn xy_relative(self, p: Point2<S>) -> Self
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Set the Position as a Point Relative to the middle of the previous node.
fn xyz_relative(self, p: Point3<S>) -> Self
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Set the Position as a Point Relative to the middle of the previous node.
fn x_y_relative(self, x: S, y: S) -> Self
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Set the Position as Scalars along the x and y axes Relative to the middle of the previous node. Read more
fn x_y_z_relative(self, x: S, y: S, z: S) -> Self
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Set the Position as Scalars along the x, y and z axes Relative to the middle of the previous node. Read more
fn x_relative_to(self, other: Index, x: S) -> Self
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Set the position relative to the node with the given node::Index.
fn y_relative_to(self, other: Index, y: S) -> Self
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Set the position relative to the node with the given node::Index.
fn z_relative_to(self, other: Index, z: S) -> Self
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Set the position relative to the node with the given node::Index.
fn xy_relative_to(self, other: Index, p: Point2<S>) -> Self
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Set the position relative to the node with the given node::Index.
fn xyz_relative_to(self, other: Index, p: Point3<S>) -> Self
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Set the position relative to the node with the given node::Index.
fn x_y_relative_to(self, other: Index, x: S, y: S) -> Self
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Set the position relative to the node with the given node::Index.
fn x_y_z_relative_to(self, other: Index, x: S, y: S, z: S) -> Self
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Set the position relative to the node with the given node::Index.
fn x_direction(self, direction: Direction, x: S) -> Self
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Build with the Position along the x axis as some distance from another node.
fn y_direction(self, direction: Direction, y: S) -> Self
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Build with the Position along the y axis as some distance from another node.
fn z_direction(self, direction: Direction, z: S) -> Self
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Build with the Position along the z axis as some distance from another node.
fn left(self, x: S) -> Self
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Build with the Position as some distance to the left of another node.
fn right(self, x: S) -> Self
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Build with the Position as some distance to the right of another node.
fn down(self, y: S) -> Self
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Build with the Position as some distance below another node.
fn up(self, y: S) -> Self
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Build with the Position as some distance above another node.
fn backwards(self, z: S) -> Self
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Build with the Position as some distance in front of another node.
fn forwards(self, z: S) -> Self
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Build with the Position as some distance behind another node.
fn x_direction_from(self, other: Index, direction: Direction, x: S) -> Self
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Build with the Position along the x axis as some distance from the given node.
fn y_direction_from(self, other: Index, direction: Direction, y: S) -> Self
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Build with the Position along the y axis as some distance from the given node.
fn z_direction_from(self, other: Index, direction: Direction, z: S) -> Self
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Build with the Position along the z axis as some distance from the given node.
fn left_from(self, other: Index, x: S) -> Self
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Build with the Position as some distance to the left of the given node.
fn right_from(self, other: Index, x: S) -> Self
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Build with the Position as some distance to the right of the given node.
fn down_from(self, other: Index, y: S) -> Self
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Build with the Position as some distance below the given node.
fn up_from(self, other: Index, y: S) -> Self
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Build with the Position as some distance above the given node.
fn backwards_from(self, other: Index, z: S) -> Self
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Build with the Position as some distance in front of the given node.
fn forwards_from(self, other: Index, z: S) -> Self
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Build with the Position as some distance above the given node.
fn x_align(self, align: Align<S>) -> Self
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Align the Position of the node along the x axis.
fn y_align(self, align: Align<S>) -> Self
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Align the Position of the node along the y axis.
fn z_align(self, align: Align<S>) -> Self
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Align the Position of the node along the z axis.
fn align_left(self) -> Self
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Align the position to the left.
fn align_left_with_margin(self, margin: S) -> Self
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Align the position to the left.
fn align_middle_x(self) -> Self
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Align the position to the middle.
fn align_right(self) -> Self
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Align the position to the right.
fn align_right_with_margin(self, margin: S) -> Self
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Align the position to the right.
fn align_bottom(self) -> Self
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Align the position to the bottom.
fn align_bottom_with_margin(self, margin: S) -> Self
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Align the position to the bottom.
fn align_middle_y(self) -> Self
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Align the position to the middle.
fn align_top(self) -> Self
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Align the position to the top.
fn align_top_with_margin(self, margin: S) -> Self
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Align the position to the top.
fn align_front(self) -> Self
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Align the position to the front.
fn align_front_with_margin(self, margin: S) -> Self
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Align the position to the front.
fn align_middle_z(self) -> Self
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Align the position to the middle.
fn align_back(self) -> Self
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Align the position to the back.
fn align_back_with_margin(self, margin: S) -> Self
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Align the position to the back.
fn x_align_to(self, other: Index, align: Align<S>) -> Self
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Align the Position of the node with the given node along the x axis.
fn y_align_to(self, other: Index, align: Align<S>) -> Self
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Align the Position of the node with the given node along the y axis.
fn z_align_to(self, other: Index, align: Align<S>) -> Self
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Align the Position of the node with the given node along the z axis.
fn align_left_of(self, other: Index) -> Self
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Align the position to the left.
fn align_left_of_with_margin(self, other: Index, margin: S) -> Self
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Align the position to the left.
fn align_middle_x_of(self, other: Index) -> Self
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Align the position to the middle.
fn align_right_of(self, other: Index) -> Self
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Align the position to the right.
fn align_right_of_with_margin(self, other: Index, margin: S) -> Self
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Align the position to the right.
fn align_bottom_of(self, other: Index) -> Self
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Align the position to the bottom.
fn align_bottom_of_with_margin(self, other: Index, margin: S) -> Self
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Align the position to the bottom.
fn align_middle_y_of(self, other: Index) -> Self
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Align the position to the middle.
fn align_top_of(self, other: Index) -> Self
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Align the position to the top.
fn align_top_of_with_margin(self, other: Index, margin: S) -> Self
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Align the position to the top.
fn align_front_of(self, other: Index) -> Self
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Align the position to the front.
fn align_front_of_with_margin(self, other: Index, margin: S) -> Self
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Align the position to the front.
fn align_middle_z_of(self, other: Index) -> Self
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Align the position to the middle.
fn align_back_of(self, other: Index) -> Self
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Align the position to the back.
fn align_back_of_with_margin(self, other: Index, margin: S) -> Self
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Align the position to the back.
fn middle(self) -> Self
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Align the node to the middle of the last node.
fn bottom_left(self) -> Self
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Align the node to the bottom left of the last node.
fn mid_left(self) -> Self
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Align the node to the middle left of the last node.
fn top_left(self) -> Self
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Align the node to the top left of the last node.
fn mid_top(self) -> Self
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Align the node to the middle top of the last node.
fn top_right(self) -> Self
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Align the node to the top right of the last node.
fn mid_right(self) -> Self
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Align the node to the middle right of the last node.
fn bottom_right(self) -> Self
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Align the node to the bottom right of the last node.
fn mid_bottom(self) -> Self
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Align the node to the middle bottom of the last node.
fn middle_of(self, other: Index) -> Self
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Align the node in the middle of the given Node.
fn bottom_left_of(self, other: Index) -> Self
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Align the node to the bottom left of the given Node.
fn mid_left_of(self, other: Index) -> Self
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Align the node to the middle left of the given Node.
fn top_left_of(self, other: Index) -> Self
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Align the node to the top left of the given Node.
fn mid_top_of(self, other: Index) -> Self
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Align the node to the middle top of the given Node.
fn top_right_of(self, other: Index) -> Self
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Align the node to the top right of the given Node.
fn mid_right_of(self, other: Index) -> Self
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Align the node to the middle right of the given Node.
fn bottom_right_of(self, other: Index) -> Self
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Align the node to the bottom right of the given Node.
fn mid_bottom_of(self, other: Index) -> Self
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Align the node to the middle bottom of the given Node.
impl<S> IntoDrawn<S> for Line<S> where
S: BaseFloat,
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S: BaseFloat,
type Vertices = IterFromPoint2s<CappedVertices<S>, S>
The iterator type yielding all unique vertices in the drawing. Read more
type Indices = TriangleIndices
The iterator type yielding all vertex indices, describing edges of the drawing.
fn into_drawn(self, draw: Draw<S>) -> Drawn<S, Self::Vertices, Self::Indices>
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impl<S> From<Line<S>> for Line<S> where
S: BaseFloat,
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S: BaseFloat,
impl<S> From<Capped<S>> for Line<S> where
S: BaseFloat,
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S: BaseFloat,
impl<S> From<Line<S>> for Primitive<S>
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impl<S: Clone> Clone for Line<S>
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fn clone(&self) -> Line<S>
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<S> Default for Line<S> where
S: BaseFloat,
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S: BaseFloat,
impl<S: Debug> Debug for Line<S>
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Auto Trait Implementations
Blanket Implementations
impl<T> From<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Content for T
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fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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fn is_size_suitable(size: usize) -> bool
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fn indiv_size() -> usize
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impl<T> SafeBorrow<T> for T
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impl<T> Erased for T
impl<S> FromSample<S> for S
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fn from_sample_(s: S) -> S
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impl<T, U> ToSample<U> for T where
U: FromSample<T>,
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U: FromSample<T>,
fn to_sample_(self) -> U
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impl<S, T> Duplex<S> for T where
T: FromSample<S> + ToSample<S>,
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T: FromSample<S> + ToSample<S>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.