Struct nannou::ui::backend::glium::glium::texture::compressed_srgb_texture2d_array::CompressedSrgbTexture2dArray [−][src]
pub struct CompressedSrgbTexture2dArray(_);
An array of compressed two-dimensional textures containing sRGB floating-point data.
Methods
impl CompressedSrgbTexture2dArray
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impl CompressedSrgbTexture2dArray
pub fn sampled(&self) -> Sampler<CompressedSrgbTexture2dArray>
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pub fn sampled(&self) -> Sampler<CompressedSrgbTexture2dArray>
Builds a Sampler
marker object that allows you to indicate
how the texture should be sampled from inside a shader.
Example
let uniforms = uniform! { color_texture: texture.sampled().magnify_filter(glium::uniforms::MagnifySamplerFilter::Nearest) };
impl CompressedSrgbTexture2dArray
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impl CompressedSrgbTexture2dArray
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
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pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
The backend may not support querying the actual format, in which case an error is returned.
pub fn new<'a, F, T>(
facade: &F,
data: Vec<T>
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
T: Texture2dDataSource<'a>,
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pub fn new<'a, F, T>(
facade: &F,
data: Vec<T>
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
T: Texture2dDataSource<'a>,
Builds a new texture by uploading data.
No mipmap level (except for the main level) will be allocator nor generated.
pub fn with_mipmaps<'a, F, T>(
facade: &F,
data: Vec<T>,
mipmaps: CompressedMipmapsOption
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
T: Texture2dDataSource<'a>,
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pub fn with_mipmaps<'a, F, T>(
facade: &F,
data: Vec<T>,
mipmaps: CompressedMipmapsOption
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
T: Texture2dDataSource<'a>,
Builds a new texture by uploading data.
pub fn with_compressed_data<F>(
facade: &F,
data: Vec<&[u8]>,
width: u32,
height: u32,
array_size: u32,
format: CompressedSrgbFormat,
mipmaps: CompressedMipmapsOption
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
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pub fn with_compressed_data<F>(
facade: &F,
data: Vec<&[u8]>,
width: u32,
height: u32,
array_size: u32,
format: CompressedSrgbFormat,
mipmaps: CompressedMipmapsOption
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
Builds a new texture with a specific format. The input data must also be of the specified compressed format.
pub fn with_format<'a, F, T>(
facade: &F,
data: Vec<T>,
format: CompressedSrgbFormat,
mipmaps: CompressedMipmapsOption
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
T: Texture2dDataSource<'a>,
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pub fn with_format<'a, F, T>(
facade: &F,
data: Vec<T>,
format: CompressedSrgbFormat,
mipmaps: CompressedMipmapsOption
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
T: Texture2dDataSource<'a>,
Builds a new texture with a specific format.
pub fn empty_with_format<F>(
facade: &F,
format: CompressedSrgbFormat,
mipmaps: CompressedMipmapsOption,
width: u32,
height: u32,
array_size: u32
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
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pub fn empty_with_format<F>(
facade: &F,
format: CompressedSrgbFormat,
mipmaps: CompressedMipmapsOption,
width: u32,
height: u32,
array_size: u32
) -> Result<CompressedSrgbTexture2dArray, TextureCreationError> where
F: Facade + ?Sized,
Creates an empty texture with a specific format.
The texture (and its mipmaps) will contain undefined data.
pub unsafe fn from_id<F>(
facade: &F,
format: CompressedSrgbFormat,
id: u32,
owned: bool,
mipmap: MipmapsOption,
ty: Dimensions
) -> CompressedSrgbTexture2dArray where
F: Facade + ?Sized,
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pub unsafe fn from_id<F>(
facade: &F,
format: CompressedSrgbFormat,
id: u32,
owned: bool,
mipmap: MipmapsOption,
ty: Dimensions
) -> CompressedSrgbTexture2dArray where
F: Facade + ?Sized,
Builds a new texture reference from an existing, externally created OpenGL texture.
If owned
is true, this reference will take ownership of the texture and be responsible
for cleaning it up. Otherwise, the texture must be cleaned up externally, but only
after this reference's lifetime has ended.
pub fn width(&self) -> u32
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pub fn width(&self) -> u32
Returns the width of that image.
pub fn height(&self) -> u32
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pub fn height(&self) -> u32
Returns the height of that image.
pub fn array_size(&self) -> u32
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pub fn array_size(&self) -> u32
Returns the number of array layers.
pub fn dimensions(&self) -> (u32, u32)
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pub fn dimensions(&self) -> (u32, u32)
Returns the width and height of that image.
pub fn get_mipmap_levels(&self) -> u32
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pub fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
The minimum value is 1, since there is always a main texture.
pub fn resident(
self
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
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pub fn resident(
self
) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>
Turns the texture into a ResidentTexture
.
This allows you to use the texture in a much more efficient way by storing a "reference to it" in a buffer (actually not a reference but a raw pointer).
See the documentation of ResidentTexture
for more infos.
pub fn first_layer(&self) -> CompressedSrgbTexture2dArrayLayer
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pub fn first_layer(&self) -> CompressedSrgbTexture2dArrayLayer
Access the first layer of this texture.
pub fn layer(&self, layer: u32) -> Option<CompressedSrgbTexture2dArrayLayer>
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pub fn layer(&self, layer: u32) -> Option<CompressedSrgbTexture2dArrayLayer>
Access a single layer of this texture.
pub fn mipmap(&self, level: u32) -> Option<CompressedSrgbTexture2dArrayMipmap>
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pub fn mipmap(&self, level: u32) -> Option<CompressedSrgbTexture2dArrayMipmap>
Access a single mipmap level of this texture.
pub fn main_level(&self) -> CompressedSrgbTexture2dArrayMipmap
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pub fn main_level(&self) -> CompressedSrgbTexture2dArrayMipmap
Access the main mipmap level of this texture.
Methods from Deref<Target = TextureAny>
pub fn get_width(&self) -> u32
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pub fn get_width(&self) -> u32
Returns the width of the texture.
pub fn get_height(&self) -> Option<u32>
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pub fn get_height(&self) -> Option<u32>
Returns the height of the texture.
pub fn get_depth(&self) -> Option<u32>
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pub fn get_depth(&self) -> Option<u32>
Returns the depth of the texture.
pub fn kind(&self) -> TextureKind
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pub fn kind(&self) -> TextureKind
Returns the kind of texture.
pub fn dimensions(&self) -> Dimensions
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pub fn dimensions(&self) -> Dimensions
Returns the dimensions of the texture.
pub fn get_array_size(&self) -> Option<u32>
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pub fn get_array_size(&self) -> Option<u32>
Returns the array size of the texture.
pub fn get_samples(&self) -> Option<u32>
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pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the texture if it is a multisampling texture.
pub fn first_layer(&self) -> TextureAnyLayer
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pub fn first_layer(&self) -> TextureAnyLayer
Returns a structure that represents the first layer of the texture. All textures have a first layer.
pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer>
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pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer>
Returns a structure that represents a specific layer of the texture.
Non-array textures have only one layer. The number of layers can be queried with
get_array_size
.
Returns None
if out of range.
pub fn get_texture_type(&self) -> Dimensions
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pub fn get_texture_type(&self) -> Dimensions
Returns the type of the texture (1D, 2D, 3D, etc.).
pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
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pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>
Determines the internal format of this texture.
pub fn get_mipmap_levels(&self) -> u32
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pub fn get_mipmap_levels(&self) -> u32
Returns the number of mipmap levels of the texture.
pub fn main_level(&self) -> TextureAnyMipmap
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pub fn main_level(&self) -> TextureAnyMipmap
Returns a structure that represents the main mipmap level of the texture.
pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap>
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pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap>
Returns a structure that represents a specific mipmap of the texture.
Returns None
if out of range.
pub unsafe fn generate_mipmaps(&self)
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pub unsafe fn generate_mipmaps(&self)
Binds this texture and generates mipmaps.
Trait Implementations
impl<'a> AsUniformValue for &'a CompressedSrgbTexture2dArray
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impl<'a> AsUniformValue for &'a CompressedSrgbTexture2dArray
fn as_uniform_value(&self) -> UniformValue
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fn as_uniform_value(&self) -> UniformValue
Builds a UniformValue
.
impl Debug for CompressedSrgbTexture2dArray
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impl Debug for CompressedSrgbTexture2dArray
fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
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fn fmt(&self, f: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter. Read more
impl GlObject for CompressedSrgbTexture2dArray
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impl GlObject for CompressedSrgbTexture2dArray
type Id = u32
The type of identifier for this object.
fn get_id(&self) -> u32
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fn get_id(&self) -> u32
Returns the id of the object.
impl Deref for CompressedSrgbTexture2dArray
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impl Deref for CompressedSrgbTexture2dArray
type Target = TextureAny
The resulting type after dereferencing.
fn deref(&'a self) -> &'a TextureAny
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fn deref(&'a self) -> &'a TextureAny
Dereferences the value.
Auto Trait Implementations
impl !Send for CompressedSrgbTexture2dArray
impl !Send for CompressedSrgbTexture2dArray
impl !Sync for CompressedSrgbTexture2dArray
impl !Sync for CompressedSrgbTexture2dArray