Struct nannou::ui::backend::glium::glium::uniforms::Sampler
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pub struct Sampler<'t, T>(pub &'t T, pub SamplerBehavior)
where
T: 't;
A sampler.
Methods
impl<'t, T> Sampler<'t, T> where
T: 't,
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T: 't,
pub fn new(texture: &'t T) -> Sampler<'t, T>
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Builds a new Sampler
with default parameters.
pub fn wrap_function(self, function: SamplerWrapFunction) -> Sampler<'t, T>
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Changes the wrap functions of all three coordinates.
pub fn minify_filter(self, filter: MinifySamplerFilter) -> Sampler<'t, T>
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Changes the minifying filter of the sampler.
pub fn magnify_filter(self, filter: MagnifySamplerFilter) -> Sampler<'t, T>
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Changes the magnifying filter of the sampler.
pub fn anisotropy(self, level: u16) -> Sampler<'t, T>
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Changes the magnifying filter of the sampler.
Trait Implementations
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedCubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Cubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthCubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbCubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthCubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbCubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralCubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbCubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedSrgbTexture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dMultisample>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbCubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedTexture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralCubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedCubemap>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedCubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, Texture1dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedTexture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, SrgbTexture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedCubemapArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, UnsignedTexture3d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, IntegralTexture2dMultisampleArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, CompressedTexture1d>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'a> AsUniformValue for Sampler<'a, DepthTexture2dArray>
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fn as_uniform_value(&self) -> UniformValue
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Builds a UniformValue
.
impl<'t, T> Copy for Sampler<'t, T> where
T: 't,
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T: 't,
impl<'t, T> PartialEq<Sampler<'t, T>> for Sampler<'t, T> where
T: 't + PartialEq<T>,
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T: 't + PartialEq<T>,
fn eq(&self, __arg_0: &Sampler<'t, T>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Sampler<'t, T>) -> bool
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This method tests for !=
.
impl<'t, T> Clone for Sampler<'t, T> where
T: 't,
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T: 't,
fn clone(&self) -> Sampler<'t, T>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'t, T> Eq for Sampler<'t, T> where
T: 't + Eq,
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T: 't + Eq,
impl<'t, T> Hash for Sampler<'t, T> where
T: 't + Hash,
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T: 't + Hash,
fn hash<__HT>(&self, __arg_0: &mut __HT) where
__HT: Hasher,
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__HT: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<'t, T> Debug for Sampler<'t, T> where
T: 't + Debug,
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T: 't + Debug,