Struct nannou::ui::backend::glium::glium::framebuffer::StencilRenderBuffer
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pub struct StencilRenderBuffer { /* fields omitted */ }
A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can't sample or modify the content of the StencilRenderBuffer
directly.
Methods
impl StencilRenderBuffer
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pub fn new<F>(
facade: &F,
format: StencilFormat,
width: u32,
height: u32
) -> Result<StencilRenderBuffer, CreationError> where
F: Facade + ?Sized,
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facade: &F,
format: StencilFormat,
width: u32,
height: u32
) -> Result<StencilRenderBuffer, CreationError> where
F: Facade + ?Sized,
Builds a new render buffer.
Methods from Deref<Target = RenderBufferAny>
pub fn get_dimensions(&self) -> (u32, u32)
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Returns the dimensions of the render buffer.
pub fn get_samples(&self) -> Option<u32>
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Returns the number of samples of the render buffer, or None
if multisampling isn't
enabled.
pub fn get_context(&self) -> &Rc<Context>
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Returns the context used to create this renderbuffer.
pub fn kind(&self) -> TextureKind
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Returns the kind of renderbuffer.
Trait Implementations
impl GlObject for StencilRenderBuffer
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type Id = u32
The type of identifier for this object.
fn get_id(&self) -> u32
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Returns the id of the object.
impl<'a> ToStencilAttachment<'a> for &'a StencilRenderBuffer
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fn to_stencil_attachment(self) -> StencilAttachment<'a>
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Builds the StencilAttachment
.
impl Deref for StencilRenderBuffer
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type Target = RenderBufferAny
The resulting type after dereferencing.
fn deref(&self) -> &RenderBufferAny
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Dereferences the value.
impl DerefMut for StencilRenderBuffer
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fn deref_mut(&mut self) -> &mut RenderBufferAny
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Mutably dereferences the value.