Struct nannou::ui::backend::glium::glium::framebuffer::StencilRenderBuffer [] [src]

pub struct StencilRenderBuffer { /* fields omitted */ }

A render buffer is similar to a texture, but is optimized for usage as a draw target.

Contrary to a texture, you can't sample or modify the content of the StencilRenderBuffer directly.

Methods

impl StencilRenderBuffer
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Builds a new render buffer.

Methods from Deref<Target = RenderBufferAny>

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Returns the dimensions of the render buffer.

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Returns the number of samples of the render buffer, or None if multisampling isn't enabled.

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Returns the context used to create this renderbuffer.

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Returns the kind of renderbuffer.

Trait Implementations

impl GlObject for StencilRenderBuffer
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The type of identifier for this object.

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Returns the id of the object.

impl<'a> ToStencilAttachment<'a> for &'a StencilRenderBuffer
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Builds the StencilAttachment.

impl Deref for StencilRenderBuffer
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The resulting type after dereferencing.

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Dereferences the value.

impl DerefMut for StencilRenderBuffer
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Mutably dereferences the value.

Auto Trait Implementations