Struct nannou::ui::backend::glium::glium::buffer::BufferSlice [] [src]

pub struct BufferSlice<'a, T> where
    T: Content + 'a + ?Sized
{ /* fields omitted */ }

Represents a sub-part of a buffer.

Methods

impl<'a, T> BufferSlice<'a, T> where
    T: Content + 'a + ?Sized
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Returns the size in bytes of this slice.

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Returns the context corresponding to this buffer.

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Uploads some data in this buffer.

Implementation

  • For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
  • For immutable buffers, creates a temporary buffer that contains the data then calls glCopyBufferSubData to copy from the temporary buffer to the real one.
  • For other types, calls glBufferSubData.

Panic

Panics if the length of data is different from the length of this buffer.

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Invalidates the content of the slice. The data becomes undefined.

This operation is a no-op if the backend doesn't support it and for persistent-mapped buffers.

Implementation

Calls glInvalidateBufferSubData if supported.

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Reads the content of the buffer.

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Copies the content of this slice to another slice.

Panic

Panics if T is unsized and the other buffer is too small.

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Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Example

#[derive(Copy, Clone)]
struct BufferContent {
    value1: u16,
    value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };

Safety

The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.

You must return a reference to an element from the parameter. The closure must not panic.

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Builds a slice-any containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

impl<'a, T> BufferSlice<'a, [T]> where
    [T]: Content,
    [T]: 'a, 
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Returns the number of elements in this slice.

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Builds a subslice of this slice. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

impl<'a, T> BufferSlice<'a, [T]> where
    T: PixelValue + 'a, 
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Reads the content of the buffer.

Trait Implementations

impl<'a, T> Copy for BufferSlice<'a, T> where
    T: Copy + Content + 'a + ?Sized
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impl<'a, T> Clone for BufferSlice<'a, T> where
    T: Clone + Content + 'a + ?Sized
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Returns a copy of the value. Read more

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Performs copy-assignment from source. Read more

impl<'a, T> From<VertexBufferSlice<'a, T>> for BufferSlice<'a, [T]> where
    T: Copy
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Performs the conversion.

impl<'a, T> From<&'a UniformBuffer<T>> for BufferSlice<'a, T> where
    T: Content + ?Sized
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Performs the conversion.

impl<'a, T> From<IndexBufferSlice<'a, T>> for BufferSlice<'a, [T]> where
    T: Index
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Performs the conversion.

impl<'a> From<&'a DrawCommandsIndicesBuffer> for BufferSlice<'a, [DrawCommandIndices]>
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Performs the conversion.

impl<'a, T> From<&'a IndexBuffer<T>> for BufferSlice<'a, [T]> where
    T: Index
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Performs the conversion.

impl<'a, T> From<&'a VertexBuffer<T>> for BufferSlice<'a, [T]> where
    T: Copy
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Performs the conversion.

impl<'a, T> From<BufferMutSlice<'a, T>> for BufferSlice<'a, T> where
    T: Content + 'a + ?Sized
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Performs the conversion.

impl<'a, T> From<&'a Buffer<T>> for BufferSlice<'a, T> where
    T: Content + 'a + ?Sized
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Performs the conversion.

impl<'a, T> From<&'a mut Buffer<T>> for BufferSlice<'a, T> where
    T: Content + 'a + ?Sized
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Performs the conversion.

impl<'a> From<&'a DrawCommandsNoIndicesBuffer> for BufferSlice<'a, [DrawCommandNoIndices]>
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Performs the conversion.

impl<'a, T> Debug for BufferSlice<'a, T> where
    T: Content + ?Sized
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Formats the value using the given formatter. Read more

Auto Trait Implementations

impl<'a, T> !Send for BufferSlice<'a, T>

impl<'a, T> !Sync for BufferSlice<'a, T>