Struct nannou::draw::renderer::PrimitiveRender
source · pub struct PrimitiveRender {
pub texture_view: Option<TextureView>,
pub vertex_mode: VertexMode,
}
Expand description
Information about the way in which a primitive was rendered.
Fields§
§texture_view: Option<TextureView>
Whether or not a specific texture must be available when this primitive is drawn.
If Some
and the given texture is different than the currently set texture, a render
command will be encoded that switches from the previous texture’s bind group to the new
one.
vertex_mode: VertexMode
The way in which vertices should be coloured in the fragment shader.
Implementations§
source§impl PrimitiveRender
impl PrimitiveRender
sourcepub fn vertex_mode(vertex_mode: VertexMode) -> Self
pub fn vertex_mode(vertex_mode: VertexMode) -> Self
Specify a vertex mode for the primitive render.
pub fn color() -> Self
pub fn texture(texture_view: TextureView) -> Self
pub fn text() -> Self
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for PrimitiveRender
impl Send for PrimitiveRender
impl Sync for PrimitiveRender
impl Unpin for PrimitiveRender
impl !UnwindSafe for PrimitiveRender
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
Convert the source color to the destination color using the specified
method
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
impl<T, U> ConvertInto<U> for Twhere
U: ConvertFrom<T>,
source§fn convert_into(self) -> U
fn convert_into(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§fn convert_unclamped_into(self) -> U
fn convert_unclamped_into(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
source§fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
fn try_convert_into(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined range,
otherwise an
OutOfBounds
error is returned which contains the unclamped color. Read more