Struct nannou::wgpu::RenderPipeline [−][src]
pub struct RenderPipeline { /* fields omitted */ }
Expand description
Handle to a rendering (graphics) pipeline.
A RenderPipeline
object represents a graphics pipeline and its stages, bindings, vertex
buffers and targets. A RenderPipeline
may be created with Device::create_render_pipeline
.
Implementations
Get an object representing the bind group layout at a given index.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for RenderPipeline
impl Send for RenderPipeline
impl Sync for RenderPipeline
impl Unpin for RenderPipeline
impl !UnwindSafe for RenderPipeline
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V