Struct nannou::wgpu::Buffer [−][src]
pub struct Buffer { /* fields omitted */ }
Expand description
Handle to a GPU-accessible buffer.
Created with Device::create_buffer
or DeviceExt::create_buffer_init
Implementations
Return the binding view of the entire buffer.
Return the binding view of the entire buffer.
Use only a portion of this Buffer for a given operation. Choosing a range with no end will use the rest of the buffer. Using a totally unbounded range will use the entire buffer.
Flushes any pending write operations and unmaps the buffer from host memory.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Buffer
impl !UnwindSafe for Buffer
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
T: Component + Float,
D: AdaptFrom<S, Swp, Dwp, T>,
Swp: WhitePoint,
Dwp: WhitePoint,
Mutably borrows from an owned value. Read more
Convert into T with values clamped to the color defined bounds Read more
Convert into T. The resulting color might be invalid in its color space Read more
Convert into T, returning ok if the color is inside of its defined range,
otherwise an OutOfBounds
error is returned which contains the unclamped color. Read more
pub fn vzip(self) -> V