Struct nannou::wgpu::DepthBiasState[]

#[repr(C)]
pub struct DepthBiasState { pub constant: i32, pub slope_scale: f32, pub clamp: f32, }

Describes the biasing setting for the depth target.

Fields

constant: i32

Constant depth biasing factor, in basic units of the depth format.

slope_scale: f32

Slope depth biasing factor.

clamp: f32

Depth bias clamp value (absolute).

Implementations

impl DepthBiasState

pub fn is_enabled(&self) -> bool

Returns true if the depth biasing is enabled.

Trait Implementations

impl Clone for DepthBiasState

impl Debug for DepthBiasState

impl Default for DepthBiasState

impl PartialEq<DepthBiasState> for DepthBiasState

impl StructuralPartialEq for DepthBiasState

Auto Trait Implementations

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: Component + Float,
    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
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impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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type Init = T

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    T: Any + Debug + PartialEq<T>, 
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