Enum nannou::wgpu::TextureAspect[]

#[repr(C)]
pub enum TextureAspect {
    All,
    StencilOnly,
    DepthOnly,
}

Kind of data the texture holds.

Variants

All

Depth, Stencil, and Color.

StencilOnly

Stencil.

DepthOnly

Depth.

Trait Implementations

impl Clone for TextureAspect

impl Copy for TextureAspect

impl Debug for TextureAspect

impl Default for TextureAspect

impl Eq for TextureAspect

impl Hash for TextureAspect

impl PartialEq<TextureAspect> for TextureAspect

impl StructuralEq for TextureAspect

impl StructuralPartialEq for TextureAspect

Auto Trait Implementations

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: Component + Float,
    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> CallHasher for T where
    T: Hash

impl<T, U> ConvertInto<U> for T where
    U: ConvertFrom<T>, 
[src]

impl<T> Downcast<T> for T

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> NodeId for T where
    T: 'static + Copy + Clone + PartialEq<T> + Eq + Hash + Send
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> SetParameter for T

impl<T> Style for T where
    T: Any + Debug + PartialEq<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,