Enum nannou::wgpu::FilterMode[]

#[repr(C)]
pub enum FilterMode {
    Nearest,
    Linear,
}

Texel mixing mode when sampling between texels.

Variants

Nearest

Nearest neighbor sampling.

This creates a pixelated effect when used as a mag filter

Linear

Linear Interpolation

This makes textures smooth but blurry when used as a mag filter.

Trait Implementations

impl Clone for FilterMode

impl Copy for FilterMode

impl Debug for FilterMode

impl Default for FilterMode

impl Eq for FilterMode

impl Hash for FilterMode

impl PartialEq<FilterMode> for FilterMode

impl StructuralEq for FilterMode

impl StructuralPartialEq for FilterMode

Auto Trait Implementations

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: Component + Float,
    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
[src]

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    T: 'static + ?Sized
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    T: ?Sized
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impl<T> Downcast<T> for T

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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    T: 'static + Copy + Clone + PartialEq<T> + Eq + Hash + Send
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type Init = T

The type for initializers.

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impl<T> Style for T where
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    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

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    U: Into<T>, 
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The type returned in the event of a conversion error.

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    U: TryFrom<T>, 
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    V: MultiLane<T>,