pub type MatrixViewMut4<'a, T, RStride = U1, CStride = U4> = Matrix<T, U4, U4, ViewStorageMut<'a, T, U4, U4, RStride, CStride>>;Expand description
A mutable column-major 4x4 matrix view.
See MatrixView4 for an immutable version of this type.
Because this is an alias, not all its methods are listed here. See the Matrix type too.
Aliased Type§
#[repr(C)]pub struct MatrixViewMut4<'a, T, RStride = U1, CStride = U4> {
pub data: ViewStorageMut<'a, T, Const<4>, Const<4>, RStride, CStride>,
/* private fields */
}Fields§
§data: ViewStorageMut<'a, T, Const<4>, Const<4>, RStride, CStride>The data storage that contains all the matrix components. Disappointed?
Well, if you came here to see how you can access the matrix components,
you may be in luck: you can access the individual components of all vectors with compile-time
dimensions <= 6 using field notation like this:
vec.x, vec.y, vec.z, vec.w, vec.a, vec.b. Reference and assignation work too:
let mut vec = Vector3::new(1.0, 2.0, 3.0);
vec.x = 10.0;
vec.y += 30.0;
assert_eq!(vec.x, 10.0);
assert_eq!(vec.y + 100.0, 132.0);Similarly, for matrices with compile-time dimensions <= 6, you can use field notation
like this: mat.m11, mat.m42, etc. The first digit identifies the row to address
and the second digit identifies the column to address. So mat.m13 identifies the component
at the first row and third column (note that the count of rows and columns start at 1 instead
of 0 here. This is so we match the mathematical notation).
For all matrices and vectors, independently from their size, individual components can
be accessed and modified using indexing: vec[20], mat[(20, 19)]. Here the indexing
starts at 0 as you would expect.
Trait Implementations§
Source§impl<T> CreateFrom for MatrixViewMut4<'_, T>where
Self: FromMatrixParts<T, 4, 4> + ShaderType<ExtraMetadata = MatrixMetadata>,
T: MatrixScalar + CreateFrom,
impl<T> CreateFrom for MatrixViewMut4<'_, T>where
Self: FromMatrixParts<T, 4, 4> + ShaderType<ExtraMetadata = MatrixMetadata>,
T: MatrixScalar + CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl<T> ReadFrom for MatrixViewMut4<'_, T>where
Self: AsMutMatrixParts<T, 4, 4> + ShaderType<ExtraMetadata = MatrixMetadata>,
T: MatrixScalar + ReadFrom,
impl<T> ReadFrom for MatrixViewMut4<'_, T>where
Self: AsMutMatrixParts<T, 4, 4> + ShaderType<ExtraMetadata = MatrixMetadata>,
T: MatrixScalar + ReadFrom,
Source§impl<T> ShaderSize for MatrixViewMut4<'_, T>where
T: ShaderSize,
impl<T> ShaderSize for MatrixViewMut4<'_, T>where
T: ShaderSize,
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
ShaderType::min_size)Source§impl<T> ShaderType for MatrixViewMut4<'_, T>where
T: ShaderSize,
impl<T> ShaderType for MatrixViewMut4<'_, T>where
T: ShaderSize,
Source§fn assert_uniform_compat()
fn assert_uniform_compat()
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read more