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GameInstant

Struct GameInstant 

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pub struct GameInstant { /* private fields */ }
Expand description

Server-relative millisecond timestamp that wraps at 2^22 ms (~70 minutes).

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impl GameInstant

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pub fn new(start_instant: &Instant) -> Self

Creates a GameInstant representing the current time relative to start_instant.

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pub fn time_since(&self, previous_instant: &GameInstant) -> GameDuration

Returns the duration elapsed since previous_instant (assumed to be in the past).

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pub fn offset_from(&self, other: &GameInstant) -> i32

Signed millisecond offset to other (positive = other is later). Wraps correctly at 2^22.

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pub fn is_more_than(&self, other: &GameInstant) -> bool

Returns true if self is strictly later than other (wrapping-aware). Returns true if self is strictly later than other (wrapping-aware).

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pub fn as_millis(&self) -> u32

Returns the raw millisecond value (in [0, GAME_TIME_LIMIT)).

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pub fn add_millis(&self, millis: u32) -> Self

Returns a new GameInstant millis milliseconds in the future (wrapping).

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pub fn sub_millis(&self, millis: u32) -> Self

Returns a new GameInstant millis milliseconds in the past (wrapping).

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pub fn add_signed_millis(&self, millis: i32) -> Self

Returns a new GameInstant offset by millis (positive = future, negative = past).

Trait Implementations§

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impl Clone for GameInstant

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fn clone(&self) -> GameInstant

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ConstBitLength for GameInstant

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impl Debug for GameInstant

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GameInstant

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fn eq(&self, other: &GameInstant) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serde for GameInstant

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fn ser(&self, writer: &mut dyn BitWrite)

Serialize Self to a BitWriter
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fn de(reader: &mut BitReader<'_>) -> Result<Self, SerdeErr>

Parse Self from a BitReader
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fn bit_length(&self) -> u32

Return length of value in bits
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impl Copy for GameInstant

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impl StructuralPartialEq for GameInstant

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V